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Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Sunday, 29 December 2019

It Means Workhorse

So I really enjoyed The Mandalorian, but it isn't my favourite scifi TV series of the past few years.

I mean in terms of actual sheer quality, the best TV show I can remember is actually Chernobyl. It was mindblowing. I will also never let go of the candles I hold for Firefly and MST3K.

The best series I watched this year, though?

Well, that would be The Expanse.


Based on a series of books by James S. A. Corey - 8 books out so far with various supplemental novellas and shorts, the 9th and final book coming out TBA 2020 - the TV series was always going to have a hard time actually capturing the characters that the books so masterfully brought into existence.

It isn't just the characters, of course. The actual scifi elements of it - the ship design, the way the physics works, the way society and politics have arranged themselves in this future that Corey has imagined - masterful. Everything from the cultural boundaries between the Earth folks, the Martians and the Belters, even down to their language and accents and their attitude to life in general. How conflict in space is handled, in the most reasonable and common-sense way I can imagine - almost always conducted at long range with torpedoes and point-defence countermeasures, with occasional need for railguns.

It's the characters I come back for, though.

Like this guy. Jim Holden.


Yes, I know he looks a bit like Jon Snow, and yes, I know a random white guy with facial hair is a boring main character, but hear me out:

Jim Holden is fantastic.

In a show about all of the choices having potential costs and consequences and the politics of situations making no-win scenarios increasingly likely, the best arc you can see is a man who is determined to do the right thing, or the best thing, or - hopefully - both.

In a world full of grit and shades-of-grey and meaningful sideways looks, to have a protagonist that you can trust to just do the right thing and tilt at the windmills that need tilting at, even if he thinks he will lose... that's valuable.

(That's why the ship is named the Rocinante, by the way. Well, that and because Amos liked it because he knew someone called that once. It means workhorse.)

But of course a man needs a crew, and that crew needs a technician, and thus you have Naomi Nagata.


Now Jim is from Earth, the son of a collective family of seven parents; Naomi is from the Belt. She spent her entire life in the void, and doesn't trust planets. "Nothing to hold the sky in, it's weird," she says at least once.

Naomi is brilliant. Literally a genius. Fearless, too, but rarely will she conflate that lack of fear with foolishness. She is Jim's externalised common sense. She knows the systems of the Roci like she knows the back of her hand, better probably, and she's never afraid to put her foot down if necessary.

And boy does she love Jim. And he loves her. And when you watch the series, it will make sense as to why. Suffice to say there's some actual development rather than "because the scriptwriters said so".

Every good crew needs a pilot. You could do a lot worse than Alex Kamal.


Martian by birth, Alex speaks with an affected Texan drawl, because everyone from that bit of Mars tends to. Yes, it's odd, but it's also now an indelible part of their culture - as is the pride of adapting and overcoming a hostile environment. He's ex-military (so is Jim), and that shows, at times.

He's a lovable guy. Like, you can't help but like Alex. He's a great dude. He's made his mistakes, of course, and he'll be the first to admit it - part of his draw. He's under precious little illusions as to how life works and his place in it. When it comes down to it, though, he's reliable and trustworthy, and the Rocinante couldn't ask for a better pilot.

And then there's this guy.


Amos Burton, who puts bits of the ship back together that break, and breaks people that need breaking.

He's a lot of people's favourite. He's from a difficult and somewhat shrouded past, which has left him with an abiding need to protect and look after kids, an amiable smile that sits on his face almost all the time, and a hair-trigger willingness to kill you with his bare hands if you need killed.

His favourite technique appears to be to snap you in half backwards over a table.

Seriously though - Amos is immune to bullshit, incapable of lying, and as long as you're doing the right or the smart thing, you want this man at your back. He's the most dependable man in the galaxy.

He'd so easily be my favourite, were it not for the existence of...


Gunnery Sergeant Bobbie Draper.

Power armoured Martian marine badass. There is nothing not to love. Her approach to problems is direct but she is far from stupid. She takes pride in who she is and what she does, and she does it better than anyone else. I love Bobbie.

Like yeah, the show has a lot of asses that need kicked, and Bobbie is capable of doling out most of those. Her and Amos together are a fearsome combination.

And that's just... like, five of the characters. Perhaps the main five.

I haven't even talked about Miller, the detective who looks how I feel, who wears a hat in an orbital habitat to "keep the rain off". Chrisjen Avasarala, the politician, who is definitely not a protagonist but you definitely kind of want her to win anyway. Camina Drummer and Klaes Ashford. Shed. Murtry. Praxideke Meng. The Mao family. Elvi Okoye. There's just so much good character here that you love seeing them being on the screen, let alone reading them on the page.

I am evangelical about this show. Perhaps that is why I like it more. Like, The Mandalorian is good, but it doesn't need me to talk about it. It doesn't have hidden depths, it is what you think it is. The Expanse has so much more to it than any trailer can prepare you for.

Watch it.

Make it your 2020 New Year Resolution.

Watch it, read it, catch the last book.

You will thank me later.

Might do a blog on New Year's Eve, might not. If not - happy new year.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 24 November 2019

NaNoWriMo Thoughts - I'm The Bad Guy, Duh

Villains!

Now I bet we have some villain fans in here, right? I know we do. The kind of people that want a plush Scar, or who argue that the Empire did nothing wrong (which I used to do a lot), or who just really, really like Loki.

Now I have talked about villains before, in this blog post over here. In which I talk about my seven favourite villains, actually. Today though, I'm going to talk about the kind that actually features in my NaNoWriMo novel - and some other kinds.

We all want to make the villain memorable, right?


Like who could forget this guy? Who... is ultimately only in this movie like THIS for five minutes and then becomes a big glowing orange eye on top of a tower?

The thing is - you take one look at this dude and you know what he's about. He's just evil. He's a big old nasty bastard and he likes to stab people and hurt people and his goal is to rule everything and so on and so on. And in the books, that gets achieved by a lot of exposition, but you get the impression that he's just absolutely malevolent.

And wants to control everything, because, you know. That's the story Tolkien is telling you. When Aragorn is made king again (spoilers) that's fine, because he kind of didn't want to for most of the story, but now he is king, and everyone is just cool with him being king because he probably won't chop down millions of trees and hyper-industrialise his medieval fantasy realm.

He's fallible, too. Sauron screws up on many occasions. Like he literally gets his ass merked because he didn't think a couple steps ahead and was, basically, arrogant. Of course nothing can escape his sight - his direct-line sight - across a broken and buckled volcanic landscape filled with faults and rocks and basically god's gift to stealth-game mechanics.

Arrogance is key.

You know who else is arrogant as all hell?


That's right, King Grape over here.

He was an asshole but I loved seeing him on screen. Walking around and doing shit and just being fucking evil. I loved watching him fight. I liked hearing him talk. Because he was unequivocally wrong but wouldn't back down on that fact in any way. Even when he gets himself killed - both times - neither time is he sat there going, oh shit, I did the wrong thing. Nah. He just knows his work is over, and he hates it.

He has that fantastic monologue at the beginning of the movie where he talks about failure - where he talks about the moment wherein you know you aren't going to succeed - and then never addresses the possibility ever again. Because he can't conceive of failure. Which in the end proves to be his undoing, because he bum-rushes into a situation that he thinks he can totally dominate and at no point considers retreat, even while doubling down on his absolutely lunatic plan of blapping half the universe (by threatening to blap the entire universe).

Memorable, right? You know what he wants. He establishes himself early. He's relevant to now because there's actual people espousing genocidal views gently while saying that it is logically speaking the best thing to do. Just like how in Tolkien's day there were plenty of men swaggering about demanding total control over everything, regardless of who it might benefit.

Who is this?


You would be forgiven for not knowing. She is from Bright. Her name is Leilah. She wants... uh...

...yeah I can't remember. I think she does magic or something. But if you didn't know I could make up any number of stories about how she's from the Blade TV series, or that she's a character from True Blood, or something.

The thing is, she's also a part of the story that Bright was trying to tell. I hated it, but it had a story, and it kinda told it. And she was part of it - and she was (as I recall) part of the Elves Are Actually Evil sub-genre, which is one of my favourites.

My NaNo story, the one I am writing, is about three things primarily.


  1. Working out who you really are is important, and sometimes requires changes in your life.
  2. Sometimes people will try and control you. Don't let them.
  3. Capitalism ruins everything cool and empowers monsters.


That requires another, quite specific kind of villain.


That's right. BURKE CARTER J BABY

Or at least... he is similar to my antagonist in several ways. Specifically, with the arrogance - knowing full well that he won't get caught, even up to the point that he does get caught. Even when he has a gun stuck in his face, and is being told that he's going to be executed, he's unapologetic - he's just spinning words to get people to not shoot him. Because he can still get away with this. He can still have traded all 157 of those colonists away for a huge, huge profit, and handing the biggest bioweapon ever over to Weyland-Yutani.

Because in a system wherein acquisition of power is directly connected to acquisition of wealth, and in a culture wherein possession of power is as much a part of ensuring that others don't have power over you as it is about having power over others - shit is encouraged.

If Burke had more influence, more power, then he would probably have gotten away with it. He'd have had more resources brought to bear, could move more subtly. Would have more pawns to sacrifice.

He's established from the very beginning, is present throughout. That's important, too. He becomes a presence. Even if he's only in the background, he's there, and he is inherently connected to events.

The antagonist in my book is a lot like Burke, in a few ways; but there's some ways in which he differs. The primary one is power. Another - Burke can come across as kind of likeable if you've never seen the movie before, but there's no way you like my antagonist. There's just... not much you can do about it, because he doesn't have to justify his actions to anyone. He just does what he wants and nobody can really tell him no.

That's where the arrogance comes from.

Nobody's ever told him he is wrong. What he says, goes - and he has a literal fortune and an entire market to back him up on it. So of course, his opinions are cast iron facts, and not opinions. Which can be kind of dangerous, when those opinions are things like:

"People don't change. They think they do. They want to believe they do. They do not. They remain who they are, be that for good or ill. That is who they are. That is who all of us are…"

And especially when your fortune comes from a company whose job it is to prevent poor people from living in a post-scarcity society.

Villains.

(Also if this guy had an actor I think it would be a great role for Jeff Bridges.)


If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 17 November 2019

NaNoWriMo Thoughts - Defined

A surprisingly layered question:

Who Am I?


What's meant by this isn't the amnesiac question - no, we don't assume that the person we are asking this of has forgotten their actual identity. Not like John Murdoch here, from Dark City - a vastly underrated movie, and one that provides a surprisingly textured answer to that specific question.

Nor are we - necessarily - asking this in the rhetorical sense to imply that someone has done something that is usually quite out of character for them. Something Sam might ask Frodo when he clearly starts going off the rails in the Two Towers, trusting "definitely not gonna choke you in your sleep" Gollum rather than "actually the hero of this book" Sam.

For the context of this - how I am using it in my NaNo this year - this is all about the main character looking into himself to find out what makes him who he is. To try and work out what traits in there are his own, what has been put in by someone else - to ascertain his own character, after having been given enough breathing room to do so.

The difficulty he finds is that it is hard to just stand there, or sit, or whatever, and look at yourself, and go: huh, this is me. Yeah, okay. Cool.

You only tend to find that sort of thing out through exposure to stimulus, through being tested - stress tested perhaps. You don't know the strength of the steel until you find out how much force bends it, so on, so forth. All those old adages that bolt onto the notion of suffering building character.

It's a good way to show your readers what kind of a person the character is, though. I mean...


None of us can claim to not know who Steve Rogers is at heart. After all - he can do this all day.

People want to be able to define themselves. They want to be able to gesture at a part of their lives and say, unequivocally and without reservation: this is who I am. They want the security of that, to know that whatever else they can't control, this is an aspect of them that is true.

(I know, talking about insecurity again, one might think I have a complex.)

A trap that a lot of stories can fall into is that the Who is shown, not by what the character does, but by what is done TO the character. A lack of agency. Being swept along by whatever is actually happening, until arriving at a point dictated by the narrative. Young Adult fiction has a mostly undeserved reputation for doing this - quite a vilified bracket of books there, given that I've seen more literary worth in those pages than I have in any book by Ian McEwan I've ever read.

So the individual - the character - feeling that they lack something... feeling that they have for too long been in an environment where they can't be themselves, but not necessarily knowing who they themselves ARE because of that... should probably try and find that aspect of themselves. And perhaps they will stumble upon it by accident - and sometimes they will think they know, and be proven wrong.

But for all those people who can't just... act, can't just define who they are by their actions... surely our characters can. Surely they can take that step, out of the shadow they were living under, and into a better world in which they are solidly defined.


That can look different for different people, obviously.

My main character is starting to recognise just how cloying and smothering his past life was - living in the shadow of an egocentric narcissist of a father - and is currently struggling to work out the kind of person he is. He'll find out though. Sooner rather than later.

(If you want an insight into the world I am writing in, my friends are playing part of an RPG campaign that I am running. I'm typing up each session for the enjoyment of the outside world. You can find it here. Eclipse Phase - Before The Devil Knows You're Dead.)

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 26 May 2019

Why Would They Do That?

I think that one of the key parts of fiction - and perhaps of life - is understanding motivation.


Part of enjoying a character is understanding them, grasping who they are - and following that, understanding why. Inigo Montoya, as demonstrated above, has who he is writ on his sleeve from the get-go. You learn more about him later, obviously. More depth is revealed. The important thing, though, is you know why he is doing what he is doing.

And a strong driving motivation is good. Right? Like, it helps a character move in life. It's hard for them to be dynamic and proactive if their main goal in life is Like Whatever. Why are you here, pal? Why are you doing what you are doing? Why should we care about you?

Consistency is important here, too. Like, if a character is going to have to change what they want or what they are doing, it should be for a good reason. The story should show you that. There should be little doubt - and if a change is sudden, it doesn't hurt to acknowledge the fact.

You know a movie that has a bunch of characters with easy-to-understand motivations that absolutely rocks?

John Wick.


Great film. If you can get past the, uh, reason why he is motivated to absolutely fucking end Alfie Allen's entire fucking existence. But once that happens, you totally grasp WHY he wants to murder the eternal shit out of Theon Greyjoy. In fact you are practically begging for it to happen, because Alfie Greyjoy is such a scumbag that I'm fairly convinced he'd run as a local UKIP candidate (OH SHIT POLITICS KLAXON).

You kind of understand why everyone does what they're doing, in this movie. Iosef (Alfie FUCKING Allen) is the exact kind of weak-ass pathetic shitweasel that would absolutely steal a mans car and do, uh, what he does, just because that guy stood up to him. His father Viggo is a Russian mob boss, torn between survival and familial duty. There's precious few moments where you are left confused.

That's just good writing. Combine that with the absurdly beautiful cinematography, the fight choreography that redefines an entire genre, the soundtrack oh god the soundtrack and one of the best performances ever put in by Keanu Criminally-Undervalued-As-An-Actual-Actor Reeves amongst others, and it makes John Wick one hell of a film.

...sorry, I got distracted.

Anyhow, it is part of - as best I can tell - why people feel Gang of Throne ended so poorly. The consistency. Or lack therein. A bunch of complicated characters with conflicting agendas all of a sudden forgetting several key parts of their motivation and how they feel about, well, anything. If only there was a character who could use some kind of mind control to manipulate how people acted, a thing that could be used to justify the personality transplants that several Thronefolks seem to undertake...


Okay, okay. Settle down, Kellogg's All Bran.

All this is about writing, of course. It's about making your characters either easy to understand, or making them compelling enough to stick around and find out why they are the way they are. If someone just shows up, and we have no idea why, and we have no reason to care - well, why? In fact, sometimes the only thing you need about a character is their motivation. We didn't know anything about what the Winter Soldier was, or who. All we got was how he locked, the music that played when he showed up, and the fact that he is 100% here to FUCK UP YOUR DAY.


This movie, dude.

All of this said... what is scarier than being totally lost on someone's motivations in real life?

Like, that's the thing, isn't it? Not knowing why someone does what they are doing? Why mass murderers mass murder, why war criminals think it's okay to use white phosphorous, why that guy at the bus stop says racist shit to the nice lady waiting for the next bus? Why anyone would put toilet paper on the roll the wrong way? (You know what I am talking about.)

Why would someone gleefully strike down equality legislation, make people's lives objectively worse, deport people that have every right to live here, make an environment hostile to people who are literally allowed to live here, and simply shrug over literal deaths on her watch...

...and then only cry when she announces her resignation?


Sometimes it isn't even that we don't understand a motivation. Sometimes we understand it just fine - and we hate it.

It's just easier in fiction.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 21 April 2019

Boldly Going

Warning - ahead will lay spoilers for Star Trek: Discovery.

For a long time Deep Space Nine was my favourite Star Trek series.

This was mostly because it was the one that was least... you know... Trek. It was often about complicated political scenarios involving multiple different state and non-state actors that were not necessarily bad guys or good guys. Even if the show was sometimes set up to make them look that way - like, I'll rattle on endlessly about the kinda racist symmetry between Trek races and their real-world counterparts.

It had a Captain that wasn't really a Captain - and Sisko was the best Captain, even if he wasn't one until later. It had a great support cast. It didn't subscribe to the Federation being the absolute best and everyone else being various shades of worse. It openly held up a magnifying glass to the Federation and showed its flaws for all to see.

Because, honestly, the Federation kind of bores me.

It all just kind of reeks of a big pat on the back, for no apparent reason. It seems to be what people think will be the victory, the endgame, while also being... really bland, for a government that actively encourages constant improvement of artistic pursuits.

It all seems a bit... hollow.

Enter Star Trek: Discovery.



This show is... was... fantastic.

The last episode of the two seasons it has run for aired on Thursday night, I only caught it last (Saturday) night. So the finale is fresh in my mind, and boy howdy, was it an actual... finale.

But I get ahead of myself.

What do I like about Discovery?

Characters, for one. I don't remember a TV show any time in the recent past wherein I have genuinely enjoyed seeing every single character that shows up. I literally found myself thinking - and in some cases saying - "I love her" once every couple of minutes. That is genuinely good character writing, exceptional casting, superb acting. I almost always find someone I hate seeing on screen. This time round - not a one. There is nobody I inwardly groaned at seeing when they showed up.

The main character not being a Captain is a nice twist. It means a natural focus split in each episode. Following Michael Burnham (a black woman being the lead in a Star Trek series, YES) and the Captain in question (it changes a few times in the series) doesn't feel weird, and it doesn't feel like we're being forced to catch up with the B Team every time the A Team requires a time skip.


Burnham is a masterclass in finesse. Every bit of her behaviour is believable. Every motivation she has is clear. Sonequa Martin-Green was not handed an easy role in portraying her. Full human by birth, adopted by a certain Vulcan who married a human, raised Vulcan, she is at times remarkably understated and at times hell-raisingly intimidating. She is brilliant and warm and stubborn and competent and fallible - like any good main character, she contains absolute multitudes. It makes her a good foil to the Captains she serves under - both on the Discovery and (during the pilot) the Shenzhou.

And those Captains...

Herein is the spoilery bit. This is your last chance to turn back.

Captain Gabriel Lorca.


You know this guy gives you the genuine creeps from the very beginning. There's something just not right about him. Just not right. He comes across like a caged predator the entire time. Jason Isaacs absolutely owns this role. Look at him. Whenever he is on screen he devours the competition like a snack. Just menacing enough to keep you guessing but never so overtly menacing as to make you overtly question...

...until it turns out that he's a runaway war criminal from a mirror universe and he has lied, cheated, stolen and murdered his way here. And then it all makes perfect sense. PERFECT sense. Also, congratulations to the writers of the first season of Discovery for making the mirror universe actually have a point.

And that point isn't just having Ensign Tilly, who is MY FAVOURITE, get dolled up as a warrior queen to talk to the emperor of the galaxy.


Hi, Tilly.

So then the second season comes around, after some dramatic real-world events that resulted in the writers being changed - and the series does take a different direction. So rather than having Saru continue as acting Captain, events transpire that lead to a whole different individual sitting in the chair...

Captain Christopher Pike.


I have a new favourite Captain.

Pike is charming, witty, down to earth, competent, friendly. He's all the good things from all the other Captains that you like so much. He is also an inspired bit of casting - Anson Mount looks a LOT like the various and sundry other individuals that have played Pike prior to now.  Unlike the other times he has shown up, in Discovery, you actually get to see him shine.

Shine he does. He steps up to the role of taking care of Discovery with a degree of charisma that would make Kirk jealous, a consideration for his crew that Janeway could learn from, and a pragmatic approach to solving problems that Picard might benefit from. And something something Archer. I dunno. The thing is - due to the way the plot spins out, Pike demonstrates... actual legitimate heroism. I'm not going to go into detail about it, but suffice to say, he shows more genuine deep-in-the-bone moral courage than I think I've ever seen in the Federation.

Then there's Phillipa Georgiou. Captain Phillipa Georgiou, of the Shenzhou.


...or Emperor Phillipa Georgiou, of the Terran Empire.


RIGHT!?

Michelle Yeoh must have had such a good time playing two such different people. She spends a lot more time in the latter role than the former, but - boy, is she good at it. To be effectively a peaceful philosopher for two episodes, dedicated to the Federation and that which it stands for - and to then be this barbaric, sadistic, ruthless killer? Brilliant.

If only there was more time. If only I could waffle endlessly about how much I love the whole cast. About how an already-solid group of individuals is further swollen by the plot of the second season.

But if I spent all that time talking about the people, I wouldn't spend any time talking to you about the plot, which was friggin' great. It had continuity. Continuity! Can you even imagine!? It had a point! It made sense! It had time travel and dimension hopping in it and still made sense!

I also wouldn't be able to spend any time talking about the cinematography. Now... this show got into a spot of hot water because it went over-budget in several areas, early on in production. I, personally, saw all of it on screen. It looked gorgeous. How many TV shows leave you complimenting the cinematography of a single shot aloud? Let alone multiple different shots in the same sequence? It looks great - and it should look great, it's a TV show. It's FOR the eyes. Right? It's for people to look at.

Nor would I have the time to get into the subtler aspects of the show. We've been seeing this particular bit of the intro sequence for two whole seasons now:


...and only in the final episode of the second season to we actually grasp what this means.

Admittedly the show does actually feature this as a thematic, throughout. Things being so very close, but not quite. Reaching out, and not necessarily quite covering that final distance. Always being within grasp, but never grasping.

Then it really happens.

I won't go into detail. I will just give you one line:

"I won't lose you. I only just got you back."

In short: watch Star Trek Discovery. It's great. If you can make it through the first four episodes, you can make it through the rest. And you will find someone, or multiple someones, that just light up your world by being on that screen.

And hey, you might even start liking Trek again.

I did.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 1 October 2017

Character Characteristics

So the world is truly awful right now, and terrible things have happened to good people, and some terrible people haven't suffered any consequences. Puerto Rico has been demolished, and the US citizens there aren't getting the support they deserve because, frankly, the administration is racist. Shit is hitting fan in a big way.

I don't know if I have anything to say about that, that hasn't been said. Climate change is real, support and protect people even if they're a different colour to you, and stop being such pricks to each other.

So instead, rather than sink into the dark place of seething at the evil and inaction of others, I am going to take my brain for a walk into the world of role-playing games - a favourite hobby of mine.

Let me ask you this: is there a group of people you know so well, that you can predict how they will react to most situations with a high degree of accuracy?

If you've gamed for a while, with a similar group of people - like maybe three or four gaming groups, or say ten or so people that are in various games you are also in - then you may notice that people have habits with their characters. I know I have blogged before about the traits I like to see in characters, especially my own. Sometimes, though - people have traits that they don't even necessarily recognise in themselves.

Like for example one of the guys I have known since I was a wee bab - he has a series of traits that are solid enough to warrant remark if they aren't adhered to:

1) The character must be a survivor, above all else.
2) The character should be able to make a pit, hole or trap of some kind, rather than engage directly.
2.5) The character might have a follow-up trick that makes that pit, hole or trap deadly.

Further musing on this revealed that it isn't just him that has stuff like this. I am not gonna mention names - hell, the people reading this might know who they are - but still.

Another player has a total lack of emotional connectivity to the character, or anyone that character really interacts with. They also have a habit of getting bored, and either escalating the situation exponentially, or sitting it out.

Yet another usually ends up playing a Viking. Whatever character they are playing, they manage to become a Viking - and generally have the same problem-solving attitude.

In a similar mould, another player always appreciates a good big guy. Not always - this has changed recently - but the big guy with the big gun or the big axe is a solid fan favourite.

We all know the player that wants to talk before they fight, and that's a good thing to do. The same player also has a knack of working out a way around actually engaging a situation as expected, instead taking a side route or defeating a challenge via left-field methods.

A particular chap has three character traits nearly omnipresent in their characterisation - sarcasm, a noir aesthetic, and a willingness to try almost anything. Usually accompanied by a blink, a head wobble, and the word "Sure".

Everyone also knows the one with the detailed backstory. Family, special things that they do, a long list of traits relevant to the place their character is from. This doesn't always necessarily translate into something useful in a fight or a conundrum, mind.

One guy I know always plays a Dwarf, another always plays an Elf, regardless of what their actual characters are.

One person in particular has a tendency for their characters to have vices that they indulge in at any opportunity - not to a disruptive level, nor an unrealistic one. They are just particularly venal. They always cleave strongly to a particular theme, too, which changes from character to character, and may not have much to do with their class or type.

Another is deceptive. Like at every opportunity. Wheedling and conniving, even if there's not necessarily anything to be gained from doing so.

Do you see yourself in any of these particular traits? Do you see a weird, potentially embarrassing list of RPG quirks that I display when we game together? Pop a comment down below.

Something with depth, next week. I promise. I just needed to get out something less grim.

Saturday, 19 November 2016

NaNoWriMo Thoughts - Dramatis Personae

So while the last two blogs on this topic have been about topics relevant to my National Novel Writing Month project, this one is about the characters.

I decided to go with a variety of focus characters, and stick to their traits and points of view. No omniscient third person. Three of them actually military personnel - two commissioned officers and one enlisted soldier. An actuary, who runs numbers for military  purposes. Finally, a scientist, whose invention literally gives the title to the book: the Bridge.

Lieutenant Colonel Amber Cadenza is a living legend. A defensive genius and a strategist without compare - behind her back, they call her The Line, because you don't cross it - what she lacks in raw magnetism, she makes up for in reputation alone. Tall, a little stooped, grey hair, sallow and gaunt - her left eye is a cybernetic replacement. She could have had one that looked just like her natural right, but instead decided to go for a very obvious augmetic, so everyone would know it was there. She is not given over to displays of emotion, but those that are closest to her know that it is a deliberate, professional decision, not a flaw of psyche. Nobody really knows where she is from, but if asked, she'd reveal that her place of birth was a small orbital station right on the border between the Republic of the Empty Throne and their aggressors, the Empire Sanguine.

Captain Forenza Drake talks loud and acts louder. Strong in every sense, she is a born soldier, who thrived on every step of the ladder all the way from boot camp to Captain. Broad shouldered, tautly muscled and solidly jawed, she has a ready smile, grey-blue eyes and dark hair almost always razored short. Her enthusiasm and fearlessness is infectious, and nobody who has gone to battle by her side is left without a strong impression. War runs in her blood, and she listens to it closely at all times. She's the daughter of a very influential council member, something she'd far rather forget; as such she's spent a lot of her life moving around the Republic, seeing a lot of the worlds that she fights upon.

Private Alejandra "Chex" Lachesca is a career soldier, who signed up because she knew that somebody had to, and is making the best of it. Her sense of humour has been described as sick and dark, and her tight friendship with Private Roscoe Gunnarsen - whose own tastes verge on the morbid - only helps to reinforce the image. Her large family is heavily involved in the military. They hail from the world of Vayete, a stunning planet of natural beauty and breathtaking architecture. Most citizens of Vayete - Chex and Roscoe included - are bedecked with tattoos, in a tradition that goes back to the Emptying of the Throne.

Strategic Actuary Emway Callista-Raus knows people, and she knows numbers. She's an expert on the application of statistical analysis to warfare, and utilising the facts and figures that result to provide insight into proper strategy. Numbers make sense; everything fits together, even the more esoteric elements. It all makes sense. Certainly, a lot more sense than people - who frustrate Emway eternally. She has an air of anger, simply due to her frustrations at social convention. She is an Orbiter, pale, well-used to microgravity, and thrives under the strictures of hierarchy and order.

Professor Sandovar "Sandy" Marsh has a gift of her own. Her work on the mechanical and chemical operation of the brain has led to her development of the Marsh Bridge - or as she prefers to call it, the Bridge - which was initially an attempt to grant human beings senses and capabilities that didn't so much replace or augment those they already possessed, but added to the already sizable inload. Socially shy but confident with familiarity, she hails from the Throneworld; previously the core world of the Totality that the Republic had emerged from, it was the Republic's capital, the jewel in the crown of a government built on egalitarian ideals.

All of them are joined in an endeavour, along with a short-strength battalion of troops, an equivalent number of scientists, engineers and medical personnel, and the ship's crew of the Rex-class cruiser Strong Right - the endavour: to make the Bipedal Personal Tank Unit a reality.

As such, they all know each other.

The Lieutenant Colonel has a significant respect for Captain Drake. Forenza reminds Amber of her when she was in the officer's academy. She even likes her, though she finds her headstrong attitude a cause for concern. Chex is one of her soldiers, and she has a great many of those to command, but she does her best; knowing their full names and where most of them come from, in her opinion, is a basic sign of respect for soldiers ready to die on her word. She finds Emway to be reliable, if not a touch alien - though she sympathises with the lack of warmth, she wonders if it might not actually impede her work at times. As for Sandy...how to balance the paradox of the inventor and co-developer of a war machine without peer, who balks at the sight of blood? If Drake is Amber fresh out of the academy, then Sandy is Amber from childhood, wherein bloodshed was a refusable notion.

Drake worships the Lieutenant Colonel. A true legend. She is everything Drake could ever hope to become, though she does take issue at how prosaic the commanding officer can be. Having spent time around Chex and the other members of her platoon, she enjoys their dark sense of humour - Captain Drake was never adverse to mixing it up with the troops. She almost has a reputation for doing so. At first, Emway grated on Drake's nerves, if only due to her apparent influence over a military operation after never having fought a single battle, but having to work together smoothed out that particular relationship. Sandy confuses Dake. How could someone have the guts to invent the coolest piece of equipment ever, but be afraid to say boo to a goose?

Chex sees Amber Cadenza as some immovable monolith, the fixed point in the galaxy around which her personal universe is beginning to spin - and if the Lieutenant Colonel is the fixed point, then Drake is the shining star. Very fond of her fellow soldiers, Chex can't help but love the Captain. She hasn't had a lot of contact with Emway, but would probably find her cold and surprisingly trusting of her mathematics in the face of real trouble. Sandy is almost like a younger sister to her. She's done a great thing but is scared of it, and Chex wants her to take pride rather than feel doubt.

Emway has a distinct respect for Lieutenant Colonel Cadenza, as much for her composure and her dedication to the solution of military problems as for her reputation. There is a humility and sobriety there that simply doesn't exist in Captain Drake - who exhausts her by virtue of her boundless extroversion. Chex is a soldier - and her job is to make sure that soldiers do THEIR jobs effectively. As for Sandovar Marsh, she hopes that the scientist has the fortitude to see her creation to its greatest potential conclusion.

Out of all of the scientific staff aboard the Strong Right, Sandy has the most contact with the upper echelons of the military. She is confused and humbled by Amber Cadenza's praise and belief in her work, and puzzled yet enthused by Captain Drake's infectious spirit - though the weight of what her work has done to the former troubles her. The simple respect of the soldiery is appreciated, though, and Chex has been one of the many that have expressed as such. Emway is the reason why her work could happen at all - but the distance created by a mathematical solution handing her the tools to do the job means she sees the Strat-Act as working on a different level to her entirely.

They are of course not the only players in the game. The war isn't ever fought solo. They are surrounded by friends, colleagues, rivals and supporters, even in the little sealed universe that is the Strong Right.

But they are the core, and I kind of love all of them.

Sunday, 24 July 2016

I Am Sometimes Someone Else

"You wouldn't like me when I'm angry," said Bruce Banner, and he was right.

Note: Bruce Banner said that. Not the Hulk. Not the raging alter-ego, the Hyde to his Jeckyll. The separation is distinct, one put there deliberately and constantly.

Those who know me, know I suffer from a variety of health issues. Pain, discomfort, a lot of frustrating bullshit. It's not ideal but I try and keep my shit together most of the time - and I like to think that, most of the time, I succeed.

There are times, though...

My dad had a hell of a temper. When he got angry he was truly a sight to behold. It didn't happen often - I mean he had his moments of frustration, but the true meltdowns of epic rage, those were once-a-decade visions of disasterous glory. He never hit me or my mother, never threatened to - but by god, did he have the potential to get angry.

His anger scared me as a kid. Like, it gave me an aversion to conflict that caused me trouble throughout the entirety of my childhood, way into my teenage years, until the age of 16 when I finally realised that - every now and then, a line needs to be drawn.

Even so. Anger, frustration, drama, overt hostility - I am still averse to it. It's why soap operas bother me, and reality television - half of the content is just people being shit to each other. That bothers me, because they're not doing it for any good reason. They're not standing up for anyone's rights, or putting anyone in their right place, or correcting a wrong. They're just being assholes.

I don't like who I am when I don't have my shit together.

One of the reasons I like music is that it lets me feel all the stuff that one needs to feel, without becoming a slave to it. Like you put on the album and you feel it all. It runs through your entire body and you are a slave to it...and then it stops and you put it away and you can get on with your day.

Personally speaking, I hate the feeling of being angry for a wide cornucopia of reasons.

For one thing I hold myself to quite a high standard of being in control of myself and my things. Knowing where my stuff is, when my appointments are, where I am meant to be and when, what I should be doing at any time. I absolutely detest when I lose something or when I forget something. Being angry makes it easy to lose hold of this kind of stuff.

I also dislike how easy it is for me to get really, really hostile and hurtful when I am angry. Like engaging in a bit of banter is okay, it's like a witty sparring match. When my blood gets hot though - the banter goes. The claws come out. I do not like myself, at all, when I am in that mood - because anyone is a fair target for me.

A third thing I dislike is how angry I get at myself for being angry, which is, yes, a very dumb thing to feel but - hey, anger is irrational. I also feel guilt. Like immediately afterwards, guilt. Sometimes enough that I feel nauseous. I know I am doing something that I am not cool with, and I am not cool with that. Not one bit.

Unfortunately...being ill makes the anger thing happen a lot more than if I wasn't. And for that, I believe I owe pretty much everyone an apology.

I try not to be an asshole unless someone deserves it, but I am painfully aware of the fact that, sometimes, the asshole comes out anyway. I overthink these things for days after the fact, and wonder if I could have just been a little less tired and a little more serene, shit would have been okay.

So I am going on record here:

If I am an asshole to you, I am sorry. I'm not going to make excuses. They are reasons, not excuses. I am sorry for losing my temper, for getting snide, for not wanting to participate or for not getting into the spirit of things.

I try to be cool. I swear. It just doesn't always work.

But that isn't the real me. That's my Hulk, my Wolfman.That's the side of me that is altered, changed.

The real me is actually kinda cool, sometimes.

Promise.

Thursday, 7 January 2016

There Has Been An Awakening

So. I saw Star Wars Episode 7: The Force Awakens.

This blog is about aforementioned movie. It will involve spoilers. By this time I am not sure very many people care but in the spirit of the community that has been SO GOOD at keeping the movie's secrets for the joy of those slower to see it, I feel the need to state this plainly.

Right? Right. So.

It's no secret that I think the prequels are dire. It's not that they aren't watchable - even Episode 2 has that cool 2-minute sequence where you see the Clone Troopers actually get stuck in - but by god, they are actually terrible films. OBJECTIVELY terrible from a cinematic point of view, let alone from a "liking star wars" perspective.

So imagine my joy when I sat down to watch TFA and found it to be a million miles away from the fumbling dirge that was the previous offerings. In fact - as I remarked to the group of folks I'd been to the cinema with, it was almost as if this latest work was a deliberate, measured attempt to put right what the prequels had done wrong.

I've given that some thought, and as I am often wont to do, hammered that thought into words; so here's a list of things the prequels did wrong, that TFA did right - as if Abrams himself made a list and set out to fix it.
  • Characters. Who's the main character of the prequels? Anakin? Obi-Wan? Who should we be rooting for, or following? Ultimately, a lack of a solid lead means the movies are something that happens to us, rather than something we watch and engage with. Too many characters, most of them handled really poorly. TFA provides solid characters with memorable and clever dialogue, that resonate with us almost immediately, and leave us wanting more. They are believable, they are relatable, and they each have their moments.
  • Relationships. In the prequels, we had to basically be told how people felt about each other - actually showing it in the film was apparently too much. Anakin and Obi-Wan's friendship, for example - there's precisely zero warmth or camaraderie between them, despite exposition insisting that there's friendship there. On the flipside - Rey and Finn develop a mutual respect and admiration for each other, Finn and Poe are instantly super-bros, how each character reacts to the next is something that evolves and is genuinely felt through the script and the actions of the character alike.
  • Plot. The schemes of the dark side are interesting and in-depth but honestly, they felt like they were hanging around the prequels to tie together a bunch of other scenes. Ep2 in particular feels like an exercise in mashing together unrelated footage with a thin veneer of plot. TFA, however, follows a very similar plot arc to Ep4 - which means it has a plot arc. Each scene flows into the next in natural progression, and the overall story, when viewed as a whole, is contigious and fulfilling.
  • Pointlessness. So much of the screen time of the prequels is occupied with, frankly, faff. Spam. Visual nothingness. Shit that is happening for no reason other than it happening - Jar-Jar Binks, the gungan/droid and space battles during the end of Ep1, the entirety of the middle of Ep2, all of it could be cut from the whole and not detract. In comparison, even clocking in at 2h15m, TFA is lean. It conveys the plot, without a bunch of nonsense distractions happening to fill the time between General Greivous and Order 66. The stylistic touches are applied effectively, quality over quantity.
  • Antagonists. The prequels had a serious case of monster of the week (anyone who has watched Buffy and Doctor Who understands what I mean). A different bad guy with next to zero development in each movie. Who else was crying out for more of Darth Maul, or General Greivous, or for Count Dooku to even have a point? In TFA we are given FOUR antagonists - each of them different, each of them developed, each of them with their own interests and character. Kylo Ren's pure rage, General Hux' fanaticism, Captain Phasma's cold militarism and Supreme Leader Snoke's dark and brooding malevolence - what foes we face. In Kylo Ren we have something new and interesting, too; a force still growing, a character in development that gives us the perfect reason to hate him and want him to fall.
  • Cinematography. I'm not even going to talk about the prequels. In terms of TFA? It's just beautiful. It's shot so well, with such artistry, with so many calls back to the original series that you can't help but absorb almost subconsciously. Everyone has a favourite shot. Who goes to a sci fi action movie and comes away with admiration for the set-up of a single shot? (My personal favourite was Han and Kylo Ren facing each other on the bridge, the long shot with the diagonal shaft of light coming down from Rey and Finn's doorway.)
There's more, probably...but that's my initial thoughts. I am very happy to discuss the film with just about anyone, really. It's been a wonderful couple of trips to the cinema at the very least, and I really can't wait to see it again.

Only two years until the sequel.

I can wait that long.

Right?

Saturday, 7 December 2013

RP Characters - What Makes Us Tick

While discussing the origins of various RP characters with someone not so long ago, I did a mental head-count of the haracters I played, and came to a few realisations.

There are certain character traits that I seem to fall back on, a hell of a lot. Some of them are personal standards, some of them are quirks, but they're all things that recur in my characters - and I decided to, for fun, list them.

I like playing characters that make things. Sculptors, mechanics, swordsmiths, coders, magic item artificers, tattoo artists - the idea of a character making something strongly appeals, if only because I value and respect the ethos that goes into it.

I like playing characters that are competent combatants. From raw-boned two-fisted gutsy brawler to full-blown spec ops tactical, sword master to sniper, swords-at-dawn to knife-in-the-back. Even if the character isn't a designated ass-beater, I still like to know that if necessary, they can beat ass.

I like playing characters with strong convictions. Someone that believes in something - whatever that something may be. A total belief in a god or cause, or a moral compass so strong it overcomes all doubt. The real world often makes such a thing difficult, but not in RP-land.

I like playing characters that defy stereotype. Hackers that aren't teenage wunderkinds, assassins that are fairly sociable, fighters that aren't walking tanks. Stereotypes exist for a reason - I just get a twisted kind of joy out of deliberately bucking a trend.

I like playing characters that are smarter than the average bear. It's hard to simulate intelligence above and beyond your own - but at times it is harder to play someone dumb as a post. Especially if the character isn't one that particularly calls for high intellect.

I like playing characters with engaging backstory. Especially if I can tie that into another character's story. Making throwaways isn't something I've ever enjoyed doing, and I'd rather concieve a bio that someone never uses, than have a PC with no history

I like playing characters that are musical. Not necessarily musicians in their own right, but certainly with an appreciation for it. This mght be simply because I find it hard to play someone that doesn't love or enjoy muic, but hey, it still counts.

I like playing characters wth personality. I want someone else to be able to describe them without mentioning physical description, job, class and name. The age-old character test. So when someone else says "...but that's not like them," I get a warm fuzzy feeling.

I like characters wth interesting names. Minor, yes. But it's true. Nicknames, double-barreled names, titles, obscure meanings - a name says a lot about a character. Sometimes it says a lot about the character that isn't even true, which can be fun in and of itself.

I like playing characters with weaknesses and flaws. A character without flaws, be they hero or villain, is boring - and sometimes a charater' flaws and strengths can come together to make them something greater than the sum of their parts.

Following this I decided to list the hit parade of some of the characters I've played in the past, and score them on the traits previously mentioned - if they display a trait, they get a point, score from 1-10. I'll also list what game system they are from and what they were.

Crowbar (Eclipse Phase, combat engineer / soldier) - 10/10!
Canny Hare (Exalted, Night-caste thief / courier) - 9/10
Blazing Hammer (Exalted, Dawn-caste swordsmith) - 9/10
Corbin Anyson (Pathfinder, Human Rogue) - 8/10
Lady Elysian Kore (Pathfinder, Human Paladin) - 8/10
Rayze (Pathfinder, Human Fighter) - 8/10
Hakim al'Sham (Pathfinder, Human Cleric) - 10/10!
Rotsnik (Pathfinder, psychopathic goblin) - 5/10 (well he IS a goblin.)
Grimm Redmayne (Pathfinder, Dwarf Fighter) - 8/10
Hunter Arlington (Scion, Son of Hachiman) - 8/10
Callum Jameson (Scion, Son of The Dagda) - 9/10
Arthur (Mage, Moros Arrow) - 8/10
Ihsan (Mage, Acanthus Mysterium) - 9/10
Perdix (Mage, Acanthus Free Council) - 9/10

There's more of course. But these first examples really impressed on me just how similar I make my characters.

Are they all the same? Far from it. Those who've played with them will probably attest to that - but it's the similarities that make me think, and make me wonder if there's a reason why I like playing these characters so much.

Maybe they are traits I see in myself, or wish I could see in myself. Maybe they are values I see in people I respect or care about. Maybe when I make a character, I end up making a character I want to be, want to look up to.

It's hard to say. But it's something to think about, at least.

Thoughts? Comments? Any interesting traits that are common in your own characters? I'd love to know.