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Showing posts with label sexism. Show all posts
Showing posts with label sexism. Show all posts

Sunday, 10 May 2020

Win Stupid Prizes

So I've blogged about Monopoly before - albeit briefly.


This right here is Rich Uncle Pennybags. Just look at him. Smug bastard. You probably recognise him as the mascot of Monopoly. Yep, he's the one whose mug is plastered all over this exercise in monetary manslaughter, and has been since 1936.

Of course, there's a ton of variants of Monopoly. It's almost more likely that one owns a variant than that one owns the original game. (Not the ORIGINAL original game - I'll get into that, don't worry.) Anniversary editions, editions depicting different cities and localities, Star Wars, Warhammer 40,000, Bass Fishing, Street Fighter, Garfield, Shrek, The Walking Dead. You name it.

Now, people with their finger on the pulse - aka, have looked at Twitter any time in the past few days - will probably know where this is going.

So... despite being a model of how awful the capitalist class is, a demonstration of how fiscal exploitation works, et cetera, it turns out that the game of Monopoly in and of itself is fairly equitable. If you come to the table to play it, you are given exactly the same start as everyone else, regardless of any external circumstances - assuming you aren't playing with any weird rules, and nobody cheats. You all start with the same amount of cash, from the same spot, and you all have the same chance of going first (which gives you a marginally higher chance of starting to profit from your competition).

It flattens a lot of the privileges inherent in society, by removing them entirely. The game doesn't track your gender, your ethnicity, the wealth of your family, your education, your sexuality, your place of birth; nor does it track how other people discriminate against others. All it does is start you at the same level as your peers - with seed money of $1,500, enough to build a hotel on the most expensive piece of property in the game. In real life figures that is hard to calculate, but suffice to say that it makes Donald Trump's "small loan of a million dollars" look tiny.

So then... along comes...

Yeaaah.

So there's two angles in this game, and I kind of appreciate one of them, but the other is... let's say, not helpful.

One angle is one of recognition; the properties have been replaced with things invented by women which often don't get credit, like wifi and chocolate chip cookies. The pieces are changed too, and while a couple of them are a bit limp (a jet - and a white top hat because the person on the front is Rich Uncle Pennybags' niece, obviously), I like that they included a barbell and a notepad and pen.  Articles implying doing stuff and being active, rather than... like, a cat. Or an iron. Not even Hasbro would be so tone deaf as to include an iron.

On the OTHER hand...

According to payscale.com, women are paid - on average, in the US - 81 cents for every full dollar that men are paid. If you wish to disagree you can go argue with them over here. What Ms. Monopoly does is take that and, well, run with it... in a not very helpful direction.

Women start with $1,900 while men start with $1,500, and when women pass go, they collect $240 rather than $200.

So, really, more harm than good.

This isn't redressing an imbalance. This isn't an education. This is taking a game that was originally about how all of the players are monstrous to each other - because, well, capitalists - and instead adds another class divide, which casts women in the lead role as head bad guy.

I mean, it's kind of patronising too, right? To make a version of Monopoly - already, as I discussed, a quite equitable board game in terms of player advantage in comparison to each other - and to smugly say "But girls get that extra money that they don't get in real life!" doesn't really tell a good story about sexism or feminism or... anything, really.

Rather than this mythical world-that-women-want - wherein they are in charge and have more inherent advantages - couldn't this point have been made with better game mechanics? Maybe to delineate the actual challenges that women face in the workplace and the world in general? No? Nothing that would require actual research? No, okay.

Especially eye-rolly, given the origin of Monopoly; because it didn't start life as Monopoly.


It started life as The Landlord's Game. You can find out a lot about it in this excellent article here from the New York Times. It was designed as early as 1902 and patented in 1904 by the formidable Lizzie Magie. Magie was a Georgist; she held with the teachings of the economist Henry George that economic value from land - including the natural resources within it - should be distributed amongst the society that inhabits that land, not the individual. That was what the Landlord's Game was for; it had two rulesets, one that rewarded the players for generating the most wealth for society at large, and...

...one that rewarded players for dominating the other players with monopolies and forcing them out of the game.

This would have been one of those inventions to put on the board - could be a fun little nod back in time, right? Except for fact that it was basically totally bulldozed when after a bunch of economics games were made and published, the game Monopoly - which Charles Darrow, its designer, swears was NOTHING to do with The Landlord's Game, honest, pinky promise - got picked up by the company that was publishing The Landlord's Game in the 1930s, and started pushing it instead. Effectively, giving the game a...

...yeah, too easy.

So. Woman invents game, to illustrate progressive policy. Man steals game, turns it into regressive competition. Ninety years later, game gets released, patronisingly labelled as being for women.

I guess that's why it isn't on the Ms Monopoly board, then.

Wonder how many women were on the design board for that?

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 5 May 2019

2019 Movie Time - #3 Captain Marvel / #4 Infinity War / #5 Endgame

Hard to believe that the last time I made it to a cinema was back in the beginning of January - but here we are. At least the days I go, I make it worth it, right?

And not satisfied with the double-feature of last time - in which I found what is probably my favourite Marvel movie, and new hope for the Transformers movie franchise - this time we have a triple header.

Yes yes.

Admittedly - this all happened on Wednesday the 24th, about a week and a half ago. I just didn't really want to do the reviews last week, if only for spoilery reasons. I think we're starting to get into the period wherein most people who care have seen it, now.

That said. If you haven't seen Endgame, and don't want a frank discussion of the plot? It's gonna happen in this blog. You have been warned.

Let us begin.

#3 Captain Marvel (2019)


A superhero movie about a badass lady set in the 90s? Someone read my Christmas list.

Captain Marvel isn't a complicated movie. It isn't meant to be. It does what it is trying to do, ties it up in a bow, and leaves the character of Carole Danvers for further adventures (some of which will definitely be handled below). What it is, is thoroughly enjoyable.

A soldier in an alien war machine, Vers (yeah there's a reason they call her that) is tasked with hunting down face-changing "insurgents" responsible for terrorist attacks - and finds herself questioning everything when it turns out that she might not even be who she thinks she is. In fact, she's been gaslit pretty hard.

For a movie so simple - bits of it are pretty subtle.

From the very beginning, you don't necessarily buy all the things she is being asked to buy into. There's an ongoing suspicious air around the activities of the Kree, which perhaps is more informed by our view of how the world works in the current age than anything. You'd have to be naive to not see obvious parallels between certain foreign policy decisions and the mission that Vers - under the stern gaze of her commanding officer, Yon-Rogg - is sent on in the beginning of the movie.

(If you can't see it - a small force of elite soldiers being sent into arid terrain in which the "natives" could be the "enemy" and should be treated as secondary to the "mission" to extract an "asset"?)

It isn't long after the mission goes south that we see Carole Danvers start to shine.

Yon-Rogg and the other Kree spend a lot of their time telling her to chill out and calm down, see. She's always, always being told that she needs to do things their way, that she has to rein herself in, that she's too emotional, so on, so on.

The first time she is out of their line of sight, she pretty much comes alive. She fights like a valkyrie. She smirks, she laughs, she's competent and powerful. You very quickly realise that the Vers that Yon-Rogg wants her to be isn't the person she really is... and that should be your first indication that the script was primarily written by women, who have first-hand experience of this. Having to lessen themselves so they don't make the menfolk mad.

Irony, given that one of the responses to this movie was:


sHe Is ToO pOwErFuL

Well for one thing, this is a superhero movie. I didn't hear any of these complaints when Hulk punched Surtr half to death in Ragnarok, or when Steve Rogers didn't die immediately when the plane crashed with him in the cockpit.

Could it be that she gets treated differently because she is... wait, wait... no. No. It COULDN'T be that she's not allowed to be strong or powerful or cocky or arrogant or sarcastic because she has the audacity to be...

...a WOMAN!?

Shock horror - but hey, there's a section of the internet that is never going to be happy until every character is a white cis-het male, so fuck them anyway. The movie's approval rating was review-bombed down to 28% on Rotten Tomatoes BEFORE its release, then rose back up to a 78% review score AFTER release; if that doesn't tell you everything about these people, nothing will. If you don't like a superhero being a superhero, you're in the wrong place. Go home.

I love Carole Danvers. She reminds me of a halfway mix between The Sentry and Daria. She's like the super-person you really wish Superman was capable of being, except he's too flat. She's a hero. She's a hero who whoops when she flies and sings bad karaoke because it's fun.

On the topic of music? The score for this film absolutely slaps. Not just the soundtrack - which features some of the good shit from the nineties, you know me - but the score. It's got a fantastic set of motifs which are unmistakable even when heard casually. Nick Fury's little "I'm Doing Stuff" motif is this wicked electric guitar riff. I've listened to that score like once every couple days since I saw the movie, that's how much I liked it.

I got out of that movie with a good feeling. I felt good watching it. It made me laugh, it made me cheer. I think the thing I liked the least was the noise of a cat horking up a hairball at the end. (Anyone who has had a cat will testify to this noise being the worst noise ever.) Outside of that, well - hell, it ended up pretty high on the List. It's top five. It was an enjoyable bit of cinema even without the greater MCU context.

Speaking of the greater MCU context...

#4 Avengers - Infinity War


We watched Infinity War / Endgame back-to-back as a double feature, and frankly - it actually made me like Infinity War more to see it presented as a part 1 to Endgame's part 2.

See I LIKED Infinity War - liked a lot of the things it did - but it felt a little... bitty. A little all-over-the-place in parts. I recognise it is difficult to tie together the threads of the MCU into a cogent ending but still, the problems gotta be recognised.

Seeing it again reminded me how funny I find some of it. The entire scene in Manhattan, Tony and Strange squabbling with each other, actually leaves me in stitches. Whenever Tom Holland's Peter Parker shows up - yes, I'm a fanboy of him, too. The fight scenes are predictably nicely put together, too. I mean, why wouldn't they be. They've been doing this for a while. My boy War Machine gets to put in some work in that final fight. Bruce Banner gets to be Bruce Banner. Thor gets to work through some truly holy rage.

I don't think I need to go into a lot of detail about this one. I'll just move on to the main event here. Which, obviously, entails spoilers. You've been warned, okay?

#5 Avengers - Endgame


I didn't know what I was expecting when I went in to watch this. Not really. I had some theories. Almost every expectation I had was blown away - this isn't the movie you think it is.

It becomes obvious that the two were filmed at the same time. The two are similar to the second and third movies of many modern trilogies - The Matrix and Pirates Of The Caribbean come to mind. The movies individually don't necessarily feel complete, don't fit within a neat arc, don't feel contained or resolved, don't seem to give good balance to aspects of character. Taken as pairs seen as a whole, they are a lot more balanced, a lot more fulfilling to watch.

(I mean I say that. I may personally like the Matrix trilogy, but nothing will convince me to rewatch the Pirates movies. Urgh. Anyway.)

While Infinity War was very compartmentalised, putting each of the Avengers in different places (and straight-up not featuring one of them at all), Endgame is literally an Avengers movie. It's about them. More specifically - it is mostly about Steve Rogers and Tony Stark.

I came into the movie with some theories as to what would happen. Only two came to pass - one was obvious, one was a joke.

The obvious one is that Dr Strange knew that everything had to pan out this way. HAD to. That's why, while everyone else was trying to stop Quill from slapping Thanos about, he did literally nothing. That had to happen. He saw the way it would all pan out. And that is why, when he gives the stone to Thanos, he apologises to Tony.

He's not saying, "I'm sorry I am giving him the stone because we fought hard to keep it from him". He's saying, "I'm sorry - but I am keeping my promise - because you WILL die at the end of the chain of events I have foreseen. I said I would sacrifice you to keep the stone safe. That is exactly what I am doing."

The joke I made was that - heh, wouldn't it be fucked up if they just went and murdered Thanos in the first fifteen minutes? ...which wasn't out by much, because Thor lops his head off with Stormbreaker in the nineteenth minute.

What follows is one of my two quibbles with this film.

Five years pass. During that time, Tony has made good on the vague statement he makes at the end of Age Of Ultron - "Maybe I should take a page out of Barton's book. Build Pepper a farm, hope nobody blows it up" - and the dream he had involving Pepper being pregnant. Steve Rogers has done what he always does, held together small groups with his natural warmth and leadership. Black Widow has slipped into a paranoid overwatch role in the remains of the Avengers head office. Hawkeye has gone full Ronin, and is busy killing his way across what remains of the world's criminal underworld. Bruce deals with Hulk by treating him as a cure rather than a disease, and in doing so becomes greater than the sum of his parts. And Thor...

Well Thor justifiably has a breakdown. He's lost his mother, his father, his hammer, the three buddies he used to pal around with, his best friend, and his brother - who he was just starting to get on with. Half of his people are dead. He throws himself into the task of murdering Thanos, because he has "nothing else to lose". He almost dies making a weapon that can kill a being that powerful. Then he shows up and he puts it to use - and through little fault of his own, doesn't get the job done before Thanos snaps half the universe into oblivion. (Presumably also including half of the remaining Asgardians.) He gets another chance and beheads the big purple bastard, and...

...and there's still a hole where his entire life was, and all the people that were gone are still gone. He failed. That is the only way he can see it. He failed his people, he failed the universe, and even finally going through with the killing didn't fix that. So he has a breakdown, and slips into a depression the likes of which are hard to imagine. Which is obviously represented by him... getting fat... and it being a joke? I don't like "he put on weight" being shorthand for "he had a serious fucking blow to his mental health and hasn't really recovered". Even if the scene in which you see him for the first time has one of the most incredible bits of face acting I've seen in any of these movies - when Bruce says Thanos' name. I didn't know Chris Hemsworth was capable of that level of pathos. The anguish that just... radiates from him in that one moment... is palpable. It hurts.

There's a few of those moments. They happen later though.

The midsection of the film - I say midsection, more like the middle hour and a half - is a time heist. Yeah. Time heist. I said it. And it is... actually fun. It's kind of a bit weird. Like in the face of this tragedy, we're engaged in hijinx to not go back in time to stop Thanos, but to just bring back everyone that was lost. In doing so it is almost like we are almost being shown the Avengers greatest hits - revisiting scenes from previous movies, seeing characters that aren't around any more, even dipping into the TV universe with Steve Rogers almost running into Peggy Carter and Tony Stark getting to have a talk with his own father.

It bears mention that the "rules of time travel" in the Marvel Cinematic Universe aren't actually very well defined at all, despite the amount of arguments I see about it online - there is only one rule, and that one rule is given by the Ancient One, to Bruce Banner.

The stones have to be where the stones are. If they aren't, everything goes wrong. Otherwise, everything is fine.

So as the past starts to seep into the in-movie present, we don't have to worry about paradox. And that's good, because the plans start to come good, and we get the stones back. The Soul Stone, of course, requiring a sacrifice.

My second quibble. I think Black Widow was sold short. Like, not just in this movie. In general. She gets to be support. Constantly. She helps everyone else achieve their objectives, and while that is a valuable contribution, I want her to shine. I want her to do things. I want her to have her Captain Marvel moments - and they just never seem to quite emerge. I know she is chalked in to get her own spin-off movie or series, but... well... it felt a little like fridging, like she'd died mostly because it would make other people suffer. I think she deserved more. I think she should have been there when A-Force happened.

Oh, you don't know about that yet? Well here comes.

So Bruce Banner gets the Stark-forged right-handed Infinity Gauntlet on, and Snaps, and really savagely fucks himself up doing so. But before we see any serious effect of this happening - short of Clint's phone buzzing, his previously-dusted wife calling him, and Scott seeing a sudden increase in the amount of birds outside - the bad shit happens. Thanos decides to take the fight across time, shows up over Avengers Compound circa 2023, and bombards it into a smoking crater. Which sets us up for the endgame of the title.

While several folks struggle with the smashed-apart structure of the building - and Clint tries to get the gauntlet out of the sewers - we get to see how much Thor, Tony and Steve have changed since that fight in the park in Avengers Assemble. It's one hell of a fight against Thanos, who - even without the stones - is an absolute monster. During that fight, one of the coolest moments in the Marvel universe happens, and I was not the only one in the cinema who cheered when they saw this:

Steve Rogers summons Mjolnir, proving himself worthy. And Thor isn't angry, or jealous - Thor is overjoyed. "I KNEW it!" he yells, grinning. That moment, that moment right there, is worth price of admission alone.

It's not enough, of course. Thanos brought his flagship, the Sanctuary-II. Thanos brought an army. The three amigos are left in the dust. And Steve Rogers, shield actually broken by Thanos' attack, stands up. He stands up, and squares his shoulders, because that's what he does. He can do this all day.

"On your left."

The hairs on the back of my neck go up when I think about that scene, when I hear the piece of music on the score. Of the lost people coming back through portals, brought back by Dr Strange. Of Tony Stark seeing Peter Parker again and grabbing him like a long-lost son. Okoye and T'Challa and Shuri, and half of Wakanda. Every wizard that Strange knows. Valkyrie, resplendent in her war plate and her fucking unicorn. The works. Everyone is here for this. This is how this fight is going to happen.

It does happen, too. It's a hell of a spectacle. Carole Danvers showing up and being a one-woman cavalry resulted in more cheers from the rest of the folks I was watching the movie with. She smashes Sanctuary-II like a matchstick model, takes the gauntlet from Peter, and then...

So A-Force is a period of the Avengers in which the team is all women. That's what you get. The badasses line up, and carve a path for Danvers to deliver the payload. I wish Black Widow had still been around for that moment, in which the majority of the MCU's women get to slap around Thanos' legion of dickheads, but I will settle for what we got - which probably prompted more squawking like


tHaT wAs So CoNtRiVeD

It's a superhero movie, go home.

Push comes to shove, and in the end, it is Tony Stark who does the deed: snapping his fingers to do away with Thanos and his legion. And here we come into character endings, because after 22 movies, these are important.

Tony Stark doesn't stop living - doesn't stop desperately clutching onto life, even after the side effects of snapping the gauntlet almost totally destroy him - until Pepper whispers to him that he did good, that everyone is okay. That they're safe. And then, and only then, does Tony Stark allow his own heart to stop beating. He is sent off with a touching funeral. Because even if he was an asshole at times, he was - when it came down to it - a hero.

Steve Rogers is tasked with the unenviable burden of getting all the stones back to where they were taken from. He does so, presumably - also presumably returning Mjolnir to Asgard halfway through Thor: The Dark World - and then... he goes to live the life that he didn't get the chance to have the first time round. He gets to dance with Peggy. He, this most worthy of heroes, gets his rest.


BuT tHe TiMeLiNe

Stones are back where they were because the world doesn't end. Go home. Sure, I'd like to see HOW he got the stones where they were going, but that's ultimately unimportant. Even if I know how I'd do it, were I him.

Thor isn't a leader. He's tried that. The one time he tried it, it didn't work out spectacularly well. He's just not cut out for it, which is frankly fine - he's seen that someone else being worthy doesn't make him unworthy - so he goes off with the friends he has left. The Asgardians of the Galaxy. Guardians 3 promises to be one hell of a ride with him aboard.

Bruce Banner presumably remains tech support for the Avengers. He's at peace with who he is, now. He's still a genius. He's still massively strong. He's just more comfortable doing what he does. If anything he's resolved the major thing he had wrong with his life. He just has to mourn the loss of Natasha Romanoff.

Clint Barton goes back to his family. Ronin is gone. He, too, is going to mourn Black Widow's loss. They all are, in their own ways. Clint, probably, the most. But he has his family, which is the most important thing to him, now.

We're left with a new Captain America in the form of Sam Wilson, a resurgent Wakanda, Peter Parker back in school, Strange back in his Sanctum. James Rhodes and Wanda Maximoff are still around. The Avengers still exist. A new phase can happen, with the old Avengers fading into the background.

That's how it is done.

Truth be told, if we never saw another Marvel movie, I'd be satisfied with what we got - what more can I ask for?

So you know what? 24th April 2019 was probably the best day of cinema I've ever had. It left me exhausted, emotionally, mentally and physically, and it was absolutely worth it.

I'm thinking the next cinematic experience that will crop up in this blog will probably be either... Spider-Man Far From Home, or Godzilla II, or - shudder - the new X-Men movie. We'll see.

Either way. Thank you for reading my ramblings. Especially all my Endgame nonsense.

See you soon.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 5 November 2017

NaNoWriMo Thoughts - Princesses In Towers

After the prologue, my NaNo begins with a rescue mission.

Who is being rescued? Well, funnily enough, the main character. She has been kidnapped by a rival captain, in an ill-advised move to get revenge for a perceived slight.

At first, I was a little wary about this.

I was raised on the kind of bullshit movie wherein the only women that show up are there to scream and be helpless and saved by our white male hero. It's a trope that bores the piss out of me because I mean, for one, sexist much? And for two, characters whose sole purpose is to wail about how much trouble they are in are just...so...ugh.

So, how does one put the princess in the tower without turning it into a story about the knight rescuing her?

Pretty easy, actually.

Shay Skyfall is not helpless, and she's not the kind of person to do nothing when she could be doing something - even if, for the moment, that something appears to be just pissing off her captor. Of course, that is Shay playing to one of her strengths - her smart mouth. She's witty, manipulative, charming, and knows when to get under someone's skin to get the best effect.

I was tempted to have her try and escape before her crew show up, but I wanted to do a few things with this first chapter, which would be better done with her not soloing the show.

1) I wanted to demonstrate her faith in the crew, and their faith in her.
2) I wanted to show just how bad-ass her crew can be when they need to be.
3) I wanted her lack of fear or respect for her captor to be absolutely obvious.

I think she gives good account of herself. Shay is a force to be reckoned with, when spurred. Halflings by their nature are clever and spirited, and to be an effective freelance merchant and courier, the gift of gab and natural business acumen are essential tools. This being Starfinder, there's all sorts of threats to deal with that aren't her peers - so a little skill with a sword isn't too much to ask, either.

I didn't enjoy putting the princess in the tower, but then - maybe if the princesses had been more than cardboard cutouts, maybe if the film-makers or writers had wanted their princesses to be characters rather than trophies, I'd feel a little less uncomfortable about the entire metaphor.

So who wants to burn down a few towers?

Thursday, 13 October 2016

No, Really, Not The Same

There is a very common ailment that affects the logical process of many human beings on a daily basis. It is a form of logical fallacy, and it is known as False Equivalence.

I'm sure we've all heard this kind of argument. Dogs have tails, cats have tails, therefore, cats are the same as dogs. Absurd, isn't it? And yet, people genuinely engage in such things daily. Their worldview is coloured distinctly by all sorts of logical fallacy.

Let us take, for example, the assumption that - if one person does a job badly, and someone else does the same job, then they will both do that job badly. A lot of people have this with doctors. It's a form of anecdotal fallacy - I had a bad experience and so I don't trust doctors, or I heard that so-and-so had to wait for three hours and so the entire medial profession is corrupt. Regardless of evidence to indicate that most people receive fair-to-good treatment regularly.

In terms of politics, the "They're All The Same" line gets trotted out a lot. One can sometimes see why - back in the mid-90s, as the Conservative party under John Major faced the threat of New Labour's more right-wing leaning, there was a distinct race to the middle ground. Everyone tried to look like the moderate, and tried to paint everyone else who disagreed with them as a shade of extremist. That's probably where a lot of the rhetoric originated from - politicians desperate to get to the most middling position before their competitors.

It is a statement that can be challenged, though. It is objectively possible to measure if a politician is good or not. We can measure this by attendance, by claims of expenses, by all sorts of yardsticks. Even if we discard this particular means of judgement, however, the fact that you can look at all their voting records right here should tell you that they don't all vote the same. Regardless of the words that come out of them, regardless of whether or not they say aloud what they believe - voting records don't lie.

And yet still, their "all being the same" is a line widely touted - a false equivalence. Mhairi Black, a highly morally sound and upstanding young woman, is a politician; so is Boris Johnson, whose clown persona has more in common with Pennywise than Bonzo. But they are both politicians, and thus are both the same - right?

Often a false equivalency is generated out of a lack of more in-depth knowledge. Where money is being spent, what people actually get up to, what the law actually says, what statistics are actually reliable. It's easy to not pay attention to this kind of thing - but if you don't have a base of knowledge to work from, then you should be honest about that before you start making sweeping statements.

There's a current state of false equivalence highly prevalent right now, and that is that both Hillary Rodham Clinton and Donald John Trump are as bad as each other.

Let's pare this down to the basics.

Even IF Clinton had engaged in the kind of behaviour that Trump has made synonimous with his name - such as calling for the actual physical harm of protesters, mocking disabled people, making several veiled insinuations calling for the harm or arrest of his competition...

...even IF Clinton had outright said that she pays no tax (and is smart because of it) and that the majority of immigrants from Mexico are bringing a "lot of problems" with them...

...even IF Clinton had been recorded talking about sexually assaulting people being okay because she's wealthy...

...then you know what? She'd STILL be a better choice to run the country.

Even if in terms of character they were EXACTLY the same - which they objectively are not - then we still have to concede the difference of career. Clinton has spent nearly two decades in politics. She has lived the life and played the game. People find her objectionable for all sorts of reasons, but the majority of them are things she has done in the political arena. (And are things that they don't necessarily hold the right people accountable for, either - but that is, again, an entirely different blog.)

While Trump's political acumen is...well...

...yeah, there isn't any, is there?

Hillary Clinton receives flak for being "untrustworthy", while Donald Trump collects kudos for "telling it how it is". Now if I am living in a world of ideals, then I want all of our politicians to be 100% honest all the time - but we do not live in this world. We live in a world where diplomacy relies on humility, decency and tact. Look at each of those words, imagine each candidate, and tell me how far each apple falls from the tree.

I am not a huge fan of Clinton. She strikes me as a little more Hawkish than she wants to be perceived, a little more right-wing than my taste - but then, that is how you get to be president. It's no secret that I am a Bernie fan.

But there isn't any hope in hell that I could even conceive of her being worse at the job of the President than that man. She isn't even in the same ballpark. She outstrips him by such a degree that it is embarassing to even think they could be considered "just as bad as each other".

But some people do still think this.

Which is, let's face it, literally False Equivalency.

Saturday, 1 October 2016

Like A Disney Movie

So the other day I was talking to someone about relationships, and people staying in relationships that are bad for them, and the mentality of it. I've even done a blog on the topic right here, and a blog on a semi-related topic right here.

As we were talking it occured to me that, throughout my childhood and my teenage years, very few of the relationships I was presented with in the media I consumed were what I, in later life, would consider to be a healthy one.

That is, perhaps, because such things aren't exciting. They aren't what we all thirst to read about or see or hear about - but then, perhaps our idea of a fairytale romance is informed by the fairytales we were subjected to.

We all love a good Disney movie, right?

Well here's the shit - we grew up with princesses and princes and love's true kiss, none of which prepares you for, you know, relationships. They are profligate with shitty messages about love and trust. A quote that I borrowed from Stephen Colbert a few years ago:
“So, Disney, I demand that you drop this two mommies plot & go back to delivering wholesome messages. Like teaching our children that they can be a princess if they let a man make out with them while drugged, or that there's nothing wrong with bestiality if a candle says it’s OK.”
Change yourself and you will have value because a man will want you, says The Little Mermaid and Cinderella. Relationships are something that happen to you rather than something you do, says Sleeping Beauty. They want you, and that's enough, says Snow White. Any level of deception is acceptable once they see the REAL you, says Aladdin. Stay in your lane and accept what you have, says Wreck-It Ralph. You can change them to make them into something you want, says Beauty and the Beast.

Disney isn't the only culprit, of course. The very notion of True Love, of the kind of love that you know full well happens to you and that you can't resist and that you should pursue at all costs et cetera - that notion is implanted into us real young, and is...well...dangerous.

Imagine you are taught from a very early age that needing to urinate is what a healthy relationship is, and nothing deviates from this reinforced teaching. (It's ridiculous, I know - but it's meant to be.)

I will state at this point that I am probably very biased. I'm socially a little malformed, and have had social anxiety for a long-ass time. So perhaps my word shouldn't be taken as academically sound - but then this blog is all opinion anyway, just sometimes backed with statistics.

So if we are raised in a world in which love is a thing that scares you rather than comforts you, and something that you can't ever give up on no matter how bad it is for you, and something that you MUST pursue in every aspect of your life, and that a life without love isn't worth living...well...

...okay, does anyone actually believe this is true? Like, really?

Is anyone going to truly claim that the best relationships they have in their lives aren't about comfort and trust and knowing each other and being able to exist in each other's company for basically years without going crazy? That they are based on mindless devotion and anxiety?

My mother once told me that before you can go out with someone, before someone can be your girlfriend, they have to be your friend. I scoffed at this. Film and television teach us that you fall in love with someone you meet out of the blue and charm and woo and then they love you and this is symbolised with a kiss which is obviously the desired result.

It took me a long time to realise what she meant. That to have a sexual and romantic relationship with someone that I can't be friends with is...well it's idiotic. If I can't hang out with someone and just be okay with them, how am I meant to be their other half? If we can't goof around with each other and laugh at dumb stuff, then...how complete and happy will our relationship really be?

It's easy to believe that relationships that are objectively harmful are the right way to do things, because all through our lives they always have been. We dismiss feeling like we are being mistreated because "shrug, well, that's the way love goes". We have all heard the story of "we're from the era when you fixed things rather than threw them out". That is held up as a virtue while we ignore the fact that domestic abuse was absolutely rife, and the notion of leaving that relationship was stigmatised to the point that you'd take the beating rather than the sidelong looks.

It does not have to be like this. It never had to be. We can change - and we can change the media that teaches people.

Steven Universe is something I come back to time and again. It has very healthy examples of relationships working, and examples of people resolving problems in a safe, smart way. It's just the tip of what needs to be an iceberg, though.

Creators - put healthy relationships in your books. Let them be friends first. Let people not be obsessed. Let people recognise that Romeo & Juliet is actually harmful, that infatuation is a form of obsession which is also harmful. Let people recognise that loving someone is an ongoing friendship, not a cycle of abuse.

Because my fairytale romance isn't a fairytale. It's a friendship. Just more.

Friday, 25 September 2015

I Like It, Butt...

(Disclaimer: This is all personal opinion. I realise I speak from a subjective perspective - and I invite conversation if I step out of line. I also sadly realise that, being a guy, I can get away with saying stuff like what I'm about to say online and face far less abuse than most women would. Which, when you think about it, is hugely fucked up.)

My favourite anime is Tengen Toppa Gurren Lagann, and I don't like fan service.

Now, anyone who has seen TTGL knows that this is a paradoxical situation. Gainax (creators of the anime) are well known for their fondness of fan service. I'm a big fan of One Piece, too, which is also profligate with it.

The thing is, I don't think this makes me a hypocrite (though others may disagree). I love what TTGL stands for - the spirit of constant adaptation, pushing, driving, never holding back, the shouting and fighting and sheer guts of all those involved. I think that it would be a matter of wilful ignorance to disregard everything I love - the mechs, the scale of the series, the soundtrack - for the fewer things I dislike.

Dad taught me, by negative example, to always give credit where it is due and criticism where it is warranted. Something I like can deserve criticism - something I dislike can earn praise. It's part of being a fair judge of something. You weigh good versus bad and your opinion and thoughts come as a result of the comparison of the two.

I love video games, but I have to acknowledge that Jesus H Gabenclaus, the entire industry and culture is steeped in sexism.

I'm not going to touch Gamergate. That whole snarling fuckball of a mess can stay over there. What I am going to address is a very specific example of video game sexism, and I am fairly sure that almost all of you reading this are going to be familiar with it.

Quiet, from MGSV Phantom Pain.

The moment I saw her in the trailer, I groaned internally. Here it is - one of the most anticipated games of this year (and this is a BIG YEAR), and front and centre is the reason we can't have nice things.

Realism isn't necessarily a Metal Gear trait, but lets address that big fucking elephant first. Which fuckmook thought that a hardened soldier - a sniper no less - would run around a battlefield wearing combat boots, sheer stockings and a matching bikini and thong? Oh yes, and a bit of webbing and gloves, don't forget that. We can acknowledge that Quiet needs to carry things, but we can't acknowledge that she might get SHOT. Also? Using high-calibre accuracy rifles is murder on the shoulder even if you wear padding. If the only thing protecting your bare skin is the strap of a bikini then you're going to draw blood damn near every time you shoot. Skin pink is NOT camouflage, either; legendary ghost-like sniper that drops Soviet officers like other people eat cookies, and she doesn't get camo?

Which takes us onto where things get a bit surreal. There is an apparent (very flimsy) in-game reason that Quiet can't wear clothes. I won't go into the reason why - spoilers - but suffice to say, it is a trait she shares with another character from another installment of the game. Except this other character - being male - appears fully dressed at all times.

Quiet is unfortunately the most recent in a long list of Metal Gear characters that are basically there for fanboys to drool over. There's at least one in every game, sometimes more, and every time I've had the presence of mind to be distinctly embarrassed about the entire affair. Even Sniper Wolf, from the original Metal Gear Solid, had a habit of unzipping her winter camo coat down to her navel - in case we forgot that she was apparently an F-cup or similar.

All of this is such bullshit, in part, because they know they can do better; and they do better with The Boss, from Snake Eater, who is hands-down the coolest character in the entire franchise. The Boss is a certified grade-A badass. She drops people like an X Factor audition hopeful drops notes, fearlessly throws herself into everything she does, makes the ultimate sacrifice for all the right reasons, and is generally speaking everything that the main character strives to be.

She wears combat kit throughout the game, because she's a soldier. THE soldier in fact. The boss of special forces combat, which the entire series is based upon. She manages to escape the blatant sexualisation of the rest...until one scene late-game in which she shows Snake her scar, and once more the Metal Gear cleavage is on display, because we can't get through an entire game without a dash of objectification.

I digress.

In terms of Quiet, we seem to have a character of duality. On the one hand, she is amazingly talented as a buddy - a superb shot, stealthy and deadly. Her AI is coded to make combat decisions and I've found her making smart shots in the middle of a firefight, wherein any other game might see the NPC plinking uselessly at the "closest" target. She fights like a sniper - she fires until her location is untenable, then she relocates to another post, picking whichever position (from a predetermined selection) offers her the best view of the battlefield. She has saved my ass on numerous occasions, made difficult missions easy and made impossible tasks possible.

On the other hand...the way she has been coded to behave toward the player, to wriggle the way she does, to essentially put herself on show for the visual delectation of the player - it's sad. Very, very sad. We could have had another character like The Boss, a superb female soldier that is the equal or better of any of the men running around the place. Instead we got a pin-up, with a paper-thin excuse as to why she wears no clothes, whose way of demonstrating that you work well together is to present to the player like a bonobo. Well done, player. You have earned softcore pornography.

...I mean fuck, is that what we want? Is that really what the marketing guys think appeals? Hell, maybe it is - but not to me. I'm working hard at the moment in-game to earn the poor girl some clothes. She's not the only victim of this apparent disregard for the wardrobe department, either - but I can't talk about the other one without big story spoilers. Suffice to say, you'd at the very least offer the girl a jacket, or a towel, or something. Anybody decent would.

I am enjoying the game, thus far. The actual military-espionage aspect of the gameplay is entertaining, and the plot holes haven't sunk it for me yet. There's just this constant series of niggles - and one of the biggest (though not THE biggest) is Quiet, your most competent and capable ally, engineered as a desperate wank-fantasy.

It's a fucking embarrassment and we can do better. We deserve better, as people and as players. If this truly is a marketing thing - if the companies responsible believe that this is what sells the game - then we need to ask if the kind of people who demand a certain amount of sexual objectification from a game before they will buy it should be the people the game is marketed to. We should ask if that is the gaming scene we want to be a part of.

Speaking personally...I'm getting tired of it. I'm bored of every single game with multiple styalised characters invariably including at least one girl in a state of damn-near undress with proportions that would make Jessica Rabbit green with envy. If any gamer needs fap material, I'm sure the internet can provide it without forcing the content on the rest of us who are just here to play.

More Boss, please - and less butt.