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Showing posts with label monopoly. Show all posts
Showing posts with label monopoly. Show all posts

Sunday, 10 May 2020

Win Stupid Prizes

So I've blogged about Monopoly before - albeit briefly.


This right here is Rich Uncle Pennybags. Just look at him. Smug bastard. You probably recognise him as the mascot of Monopoly. Yep, he's the one whose mug is plastered all over this exercise in monetary manslaughter, and has been since 1936.

Of course, there's a ton of variants of Monopoly. It's almost more likely that one owns a variant than that one owns the original game. (Not the ORIGINAL original game - I'll get into that, don't worry.) Anniversary editions, editions depicting different cities and localities, Star Wars, Warhammer 40,000, Bass Fishing, Street Fighter, Garfield, Shrek, The Walking Dead. You name it.

Now, people with their finger on the pulse - aka, have looked at Twitter any time in the past few days - will probably know where this is going.

So... despite being a model of how awful the capitalist class is, a demonstration of how fiscal exploitation works, et cetera, it turns out that the game of Monopoly in and of itself is fairly equitable. If you come to the table to play it, you are given exactly the same start as everyone else, regardless of any external circumstances - assuming you aren't playing with any weird rules, and nobody cheats. You all start with the same amount of cash, from the same spot, and you all have the same chance of going first (which gives you a marginally higher chance of starting to profit from your competition).

It flattens a lot of the privileges inherent in society, by removing them entirely. The game doesn't track your gender, your ethnicity, the wealth of your family, your education, your sexuality, your place of birth; nor does it track how other people discriminate against others. All it does is start you at the same level as your peers - with seed money of $1,500, enough to build a hotel on the most expensive piece of property in the game. In real life figures that is hard to calculate, but suffice to say that it makes Donald Trump's "small loan of a million dollars" look tiny.

So then... along comes...

Yeaaah.

So there's two angles in this game, and I kind of appreciate one of them, but the other is... let's say, not helpful.

One angle is one of recognition; the properties have been replaced with things invented by women which often don't get credit, like wifi and chocolate chip cookies. The pieces are changed too, and while a couple of them are a bit limp (a jet - and a white top hat because the person on the front is Rich Uncle Pennybags' niece, obviously), I like that they included a barbell and a notepad and pen.  Articles implying doing stuff and being active, rather than... like, a cat. Or an iron. Not even Hasbro would be so tone deaf as to include an iron.

On the OTHER hand...

According to payscale.com, women are paid - on average, in the US - 81 cents for every full dollar that men are paid. If you wish to disagree you can go argue with them over here. What Ms. Monopoly does is take that and, well, run with it... in a not very helpful direction.

Women start with $1,900 while men start with $1,500, and when women pass go, they collect $240 rather than $200.

So, really, more harm than good.

This isn't redressing an imbalance. This isn't an education. This is taking a game that was originally about how all of the players are monstrous to each other - because, well, capitalists - and instead adds another class divide, which casts women in the lead role as head bad guy.

I mean, it's kind of patronising too, right? To make a version of Monopoly - already, as I discussed, a quite equitable board game in terms of player advantage in comparison to each other - and to smugly say "But girls get that extra money that they don't get in real life!" doesn't really tell a good story about sexism or feminism or... anything, really.

Rather than this mythical world-that-women-want - wherein they are in charge and have more inherent advantages - couldn't this point have been made with better game mechanics? Maybe to delineate the actual challenges that women face in the workplace and the world in general? No? Nothing that would require actual research? No, okay.

Especially eye-rolly, given the origin of Monopoly; because it didn't start life as Monopoly.


It started life as The Landlord's Game. You can find out a lot about it in this excellent article here from the New York Times. It was designed as early as 1902 and patented in 1904 by the formidable Lizzie Magie. Magie was a Georgist; she held with the teachings of the economist Henry George that economic value from land - including the natural resources within it - should be distributed amongst the society that inhabits that land, not the individual. That was what the Landlord's Game was for; it had two rulesets, one that rewarded the players for generating the most wealth for society at large, and...

...one that rewarded players for dominating the other players with monopolies and forcing them out of the game.

This would have been one of those inventions to put on the board - could be a fun little nod back in time, right? Except for fact that it was basically totally bulldozed when after a bunch of economics games were made and published, the game Monopoly - which Charles Darrow, its designer, swears was NOTHING to do with The Landlord's Game, honest, pinky promise - got picked up by the company that was publishing The Landlord's Game in the 1930s, and started pushing it instead. Effectively, giving the game a...

...yeah, too easy.

So. Woman invents game, to illustrate progressive policy. Man steals game, turns it into regressive competition. Ninety years later, game gets released, patronisingly labelled as being for women.

I guess that's why it isn't on the Ms Monopoly board, then.

Wonder how many women were on the design board for that?

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 20 October 2019

Monopolised

This is gonna be a short one, but bear with me.

So on her birthday, the girlfriend and myself were playing Monopoly - it was a computerised version, so we had a couple of computer players to roll against. If you've ever tried to play two-player Monopoly, I am sure you will understand why.

She crushed me at it, but that's beside the point.


So the computer players were, as you might imagine, not ideal. They weren't great at playing the game in general. They were a touch too willing to accept offers for properties. One of them went bankrupt real early on, not so much through fault of their own, just the way the dice rolled.

The other computer player, though - they consistently have a significant lump of cash in their wallet but... not a lot of properties. Like four at most at any point during the game. Part of that was probably bad luck but another part was bad decision-making on the CPU's part. I ended up glomping a few territories from him, and so did the girlfriend, and he didn't seem to mind much.

So it comes to the stage that he's got literally two properties. Both on the same block.

So I put in an offer for one of them, to see if it will take.

It does.

Well now.

I put in an offer for the next one the next turn. By this point I am pretty convinced that the computer has no idea precisely how badly this will screw it over. Still I am a little surprised that this one gets accepted too.

So there he is. More money than both the GF and I put together but no properties, and only like... two on the board that haven't been bought already.

We keep playing, and that's when the epiphany rolls in.

He's beaten already. He's done. This dude is out of the game. All he is doing is orbiting, pouring money into either my pocket or hers, until eventually he runs out. All we have to do, is not sell him anything. Not let him in on the position of making that money. Keep him out of that loop, because everyone has to PAY - just not everyone gets to PROFIT.


And I am claiming that, my sadness over how stark this poor computer player's situation was - how much it runs over into the real world, and the gulf between classes that exist - is why the GF pummelled me so badly at the game.

Definitely not cos she's better at it than me.

Nope.

(She's definitely better at it than me.)

Full length next time folks. Stay tuned.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 14 October 2018

NaNoWriMo Thoughts - Where Monopolies End

Yep, it's that time of year again - I am doing National Novel Writing Month once more, and this time, we're going cyberpunk, baby.

This will form part of a series of blogs about my NaNo project and about writing in general, each looking at themes I am exploring or generally find neat or awful respectively.

Now, with cyberpunk, we find ourselves in the corporate future.

Take this shot from the set of the original Blade Runner:


See how well-lit everything is? And can you see any actual streetlights? It's all shining down from logos and neons.

This is a theme that gets heavily picked up in cyberpunk and scifi. Neal Stephenson, in 1992's Snow Crash, labels the effect Loglo. Here it is demonstrated in the TV series of Richard Morgan's Altered Carbon:


Pretty but also a bit troubling, right?

For comparison, here is what I believe to be Tokyo, circa 90s:


I have gone on record before as saying that I believe the cyberpunk future to be the future we are heading into.

Picture this though. Picture the far future. Not the relative near, wherein we are still Earth-centric and our values are pretty similar to what they are today. Wherein the things that trouble us are also relevant to what they would be today.

Instead let us turn our eyes hundreds, if not thousands, of years into the future - a future based on the notion that, today, now, the corporations win. Massive business entities made out of hundreds of different individual corporations handling the exploration, colonisation and habitation of spheres beyond Earth. I hope that doesn't sound too out there, given that SpaceX exists. How big a jump is it, really, to go from SpaceX to something like...


So if one single company colonises a planetoid, builds all the homes there, makes it breathable, makes it habitable - is there still going to be a monopolies commission to make them let other corporate interests take root in the soil that they themselves made fertile?

Given how the world is going, I daresay that the law against monopolies will be left on Earth.

So this business ends up basically owning this entire planetoid, be it a moon, a large asteroid, an actual planet, whatever. And it can either let other businesses in, or it can just...do it its damn self.

Lets say that the company that ends up owning Titan is Nestle. I'm sure you have all seen this rather scary image.

Now this is just food and drink items, but it shows what a spread of products each of these individual large businesses has under their purview.

So lets say Titan needs places to live. Good news, one of the subdivided companies actually has a wing that deals entirely with housing. The people that live there need places to eat and shop, which is good, because another subdivision has both a chain of stores and a chain of bars and fast food restaurants.

These people need to work, though - and only so many of them are needed to actually "service" everyone else. Which is great, because Titan has plenty of natural resources to exploit, and there's plenty of business opportunities! ... for the processing and manufacture divisions of the company.

Who gets to tell them no? Who goes out into the solar system and rocks up to every single settled planetoid and demands that the company that literally built everything on it needs to let in competition?

The company gets to be the law, here. Gets to be the judge and jury. And one might assume that the way a business gets to be the one to settle, say, Titan is by a bidding system. That the colonisation rights would be put out to tender, and whoever can afford / make the best case for the rights, gets them.

So you, the normal person, some fifty generations after settling - you have grown up knowing nothing but the company. You've only ever lived, eaten, breathed, worked around company territory. You pay them rent out of the pay they give you for the work you put in. And whatever central government exists doesn't have to care about you, because you are the sole responsibility of the company that bought Titan.

Or Analog Incorporated, the company that bought the civic rights to Corpus VIII's second moon. Auroch, a moon with an atmosphere that is breathable and survivable but that has no magnetosphere and can't shield you from very rapid death from solar radiation. You can't go out by day - which is okay because a significant amount of time is spent in eclipse behind Corpus VIII, a gas giant.

The company doesn't have to pay for street lights. It has its own logos to light your way.

Welcome to the setting of my NaNo, 2018.