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Showing posts with label science fiction. Show all posts
Showing posts with label science fiction. Show all posts

Sunday, 5 April 2020

We Manufacture Those, By The Way

If there's one thing the movies of the late seventies through early nineties taught us - especially sci fi and horror movies - it's that we know exactly where humanity's enemies live.

No, not this one.


"But John," I hear you cry. I hear you because we're in space, and everyone can hear you scream. "But John. The bad guy in this movie is the aliens! Or the people that made the aliens! Or Ian Holm! Or humanity itself!"

A likely story.

So a little background. This is stuff that, if you like the Alien movies but you don't like Prometheus, you might have missed - but it quite cleverly frames how the entire universe came to be the way it did, and why things are done the way they are done.

This is Peter Weyland.


Yes, I am using his old-man picture, rather than the dashing flashbacks we are treated to in the TedTalk spinoff video and in the beginning of Alien Covenant.

So - we all remember the beginning of Alien, when the crew all wake up in those sleeping pods, blinking sleep out of their eyes, finding out where they are, how long they have been out. We remember Aliens, wherein Ripley's pod is discovered drifting in space, and she is all safe and secure inside.

Those sleepers exist because of Peter Weyland, because Peter Weyland had two wishes: 1) to live forever and 2) to meet the beings that made mankind. Literally, the technology was developed for him, and in part by him, to allow him to survive long enough to make this happen. This is because Peter Weyland - founder of Weyland Corporation - has a god complex, further shored up by him being obscenely wealthy.

He made his OWN life, obviously. The Weyland line of android synthetics, beginning with David. Why wouldn't a man believe he was god if he could create his very own servant underclass that was expected to be superior in skill and capability but inferior in power and importance?

And in part, Weyland's quest for those creators - that he fully believed existed - led to a colonisation program that spread mankind across the stars.

Of course we are perhaps more familiar with the merged company, Weyland-Yutani.


While the first AvP film features one of Peter Weyland's predecessors, the second (vastly inferior) AvP film features one Ms. Yutani, of Yutani Corporation - who takes possession of a piece of Predator technology. While the Alien vs Predator movies are of questionable quality, they do actually thread reasonably well into the canon of the rest of the movies (with the potential exception of Predator from 2018, which I haven't actually seen yet - perhaps I ought to change that tonight).

It can be inferred from the actions of the company during the movies that it is aware of both the Yautja (Predators) and the Xenomorphs by the time of the events of Alien. So it almost certainly knows just how dangerous interfering with beings like them can really be.

The company, of course, doesn't care.


In a world wherein you have multiple classes of people - and the Alien universe is one such universe, just look at how the shares are divided between the crew (half shares for the engineers, full shares for the people wearing uniform) - then one of the dynamics that comes about is risks taken being pushed downwards. It's why, when the stock market crashes, regular people suffer quite a lot. It's why, when a business goes under, the workers all get laid off and their pensions get raided, but the owner got to leave two weeks ago with a nice golden handshake.

If there's a catastrophic failure somewhere, it is always someone else putting in the work and taking the actual risk, so it will always be someone else that takes the fall.

So of course, Weyland-Yutani wants the creature. It wants everything it can get. Corporate culture has bred several layers of corporate individual who will do just about anything to gain a promotion or favour within the ranks, has been doing so since the mid-1980s. There's no end of individuals that will overlook the regulations, morals, laws, anything, in order to get a bigger cut of a pie - or a whole pie of their own.

There's always a Carter Burke.


Weyland-Yutani are the real bad guys. Without the immense hubris of Peter Weyland, none of this would have happened. Without a culture that we have cultivated as a society for almost forty years, shored up at every angle by individuals sympathetic to it and people defending it because it might one day profit them.

One of humanity's greatest enemies wears a suit, has an office, and talks about people dying as "collateral" and "PR".

Art imitates life.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 16 February 2020

Frankenception

So for the book club at work (yeah we have a book club, my work is better than yours) we were tasked with reading things that are more than a century old. My immediate first thought was War Of The Worlds, but I read that regularly anyway, so why not something I haven't read in a while?

So I decided to refresh the cobwebs in my head, and broke open Mary Shelley's Frankenstein.


Note the scene above. This doesn't actually happen.

See, it's been adapted so often, riffed on so often, that several parts of the story have become presumed canon without ever appearing in the novel. That happens in adaptation, obviously, but still.

The last time I read this book I was about 19 or 20. I wasn't super-good at reading books then. I mean yes, I could read, obviously - I read voraciously from an early age - but I wasn't good about thinking about what I was reading. That skill came later. That was when I really started to consider what the author was trying to tell me, what a particular perspective might imply, so on, so forth.

If you are thinking of the Kenneth Branagh movie of 1994 you aren't necessarily far off the mark, but ultimately - no. See, I don't think they could make a movie strictly out of the book, and I will tell you why.

Victor Frankenstein is fucking insufferable.

I get ahead of myself.

The book is an epistolary, told through letters. Specifically it is told via a letter from a guy called Captain Robert Walton, who opens up the novel by writing back to his sister in London, reassuring her that this adventuring sciency life on the sea is perfectly safe because he literally isn't intending on killing an albatross. Invariably his ship gets stuck in the ice and things get worse.

Walton sees a big-ass dude go by on a dog sled. Days later another dude shows up on another dog sled with only one dog left alive, and this dude is brought aboard his ship and generally cared for until he can get his shit together, and THIS dude is Victor Frankenstein.

Frankenstein starts telling Walton about how he came to be out on the ice, who the big dude was, and so on. He literally lays out his entire life story, repeating it verbatim, just dictating to Walton as he writes it all down. So here we have a story nestled inside a story. Excellent.

Kenneth Branagh was an excellent pick to play Frankenstein.


Look at him. Look at him, smug bastard.

So we get his full life story. How joyful his childhood was. The circumstances behind his adoptive cousin. How everything was just, fucking, great.

Then he catches science and makes a corpse-person.

No, that's literally it. He reads a bunch of natural philosophy books and then he makes a corpse-person in his room at university and then he falls asleep and then it runs away. The actual process of creation is never gone into - and for good reason, Victor here doesn't want anyone else to be able to repeat the process, so he doesn't tell Walton - but it results in this big old boy who casts off into the night and leaves Victor all sorts of upset.

There's an awful lot of anguish, throughout. Like. This really is a story all about how miserable Victor Frankenstein is, after having made Captain Corpse and taken zero precautions from preventing his new creation from just wandering off into the night to do, well, whatever.

Then there's the deep sorrow that Victor feels when he finds out his youngest brother has been killed, and how awful that makes him feel. But then he realises it was his Body Boy that did it, so that makes him feel EVEN WORSE, especially because there's a girl that his cousin palled around with a lot that is being accused of the murder. So SHE gets to die as well. IMAGINE how bad Victor feels!

Yes, there's a common thread here.

So Victor is so Sad(tm) that his dad suggests they go for a little holiday. So off they go. Casually fucking off for a day's mountain climbing (in between long agonising soliloquys about how awful he feels) Victor bumps into Tall Dark And Dead, and - after exchanging some really rather curt and savage insults - decides to listen to his tale... which he relates to Walton... which Walton writes down in his letter. FRANKENCEPTION.

Robert DeNiro did an amazing job at playing the creation in the Branagh movie, it bears mention.


So it turns out, being newly sewn together and reanimated by alchemical genius isn't great. Especially when your creator takes zero time to make sure you function, won't kill anyone, can think, or are happy. The first sensation the poor bastard experiences in his life is his dad going "EW WHAT THE FUCK" so I mean you can imagine how he feels. (Bet it isn't as Sad(tm) as Victor.)

As he learns how to be alive, then sentient, he starts to crave socialisation - which he can't have, cos he's ugly. He hides in a shack behind a cottage and learns all about humanity, and craves the care and general positive interactions that the people who live in that cottage experience every day. So he decides to risk it and say hi to the blind old man that lives there when nobody else is home. It goes great, cos he's learned how to talk at this point, and everything is fantastic until everyone with working eyes comes home and sees how ugly he is. All bets are off.

Yeah, now he's all pissed off.

So he finds his way to where Frankenstein lives (Geneva) and totally by accident comes across Victor's younger brother and casually MDKs him.

Okay so yeah uh straight up there goes your redemption arc.

Big Body here makes a request, at this point. He puts it simply. Look, Vicky-Boy. I want a bride. I want a lady me that will like me. And if you give me that I'll stop unaliving your family.

Victor says yes.

Victor... says yes. Victor, who was about to smash this guy into bits because he THOUGHT that maybe the beastie boy had killed his little brother, now has testimony stating that yeah he DID kill his little brother (AND frame the girl for mudering him), and is like - yeah okay homie I'll hook you up no issue.

Angry Lad wanders off. Victor goes back home, agrees to marry his cousin (not his actual cousin, it's complicated) after he gets back from England, where he needs to go to learn some stuff about how to make a corpselady for the corpselad. She's chuffed to bits about this. She loves him, despite him being a twat.

He sets up shop on Orkney or some shit. MC Stitch-A-Lot shows up and is like, ay, where's my boo. And Victor, suddenly deciding this is a bad idea, literally shreds what he has made already by hand in the ultimate Yeah About That Nah move.

What follows is basically Victor being sad a lot, the Ungrateful Dead bumping off both his best friend and his wife, then him swearing bloody vengeance, and chasing Big Boi (you know from Outkast) across the ice floe, and here is where I came in.

Now we get back into the story from Walton's perspective. He has a wobble as he really wants to continue his expedition north, but the crew want to not do that cos they are all gonna die. Victor demonstrates that if he can convince himself that he's the real victim of this story he can convince anyone of anything, and makes the crew be okay with maybe going north.

Now here's the bit I really like.

Victor dies of whatever. The ice breaks. And Walton goes home, because fuck this, science isn't worth getting your ass deep-sixed over personally, let alone killing off a bunch of innocents that had literally nothing to do with it.

GROWTH!!!

Because Victor Frankenstein is an ASSHOLE.

Like, Lab-Slab-Thank-You-Mab is literally a monster, but that's because he is LITERALLY A MONSTER. Like he was made in pain and anguish and made to socialise like people but couldn't because people are assholes. Of course it was going to end badly for all concerned. He shouldn't have been made in the first place. Yeah, he gains reason, and then chooses to subtract a whole bunch of people. A WHOLE bunch. And that is wrong, obviously.

But Victor? AN ASSHOLE.

Because he's RESPONSIBLE for all this. And at several stages he has a chance to fix it, and what does he do? Fuck all. Feels sad. Mopes. Acts like a dickhead. Broods. Christ this guy could give Bruce Wayne brooding lessons.

The only dude in this book I actually respect is Walton, because he goes from a devil-may-care "The Ice May Claim Me But At Least I Am A MAN!!!" choad (chode?) to a "Fuck My Sister Gives A Damn I Shouldn't Get The Rest Of These Stout Sailors Killed For My Own Personal Gain" kind of guy.

HE is the lesson, here. Yes, don't make a corpse creature without sufficient containment procedures and a strict moralistic education, but more importantly: Recognise that other people getting iced is worse than you feeling a bit sad.

And I think that Mary Shelley could bring a lot of knowledge to this because as I understand it she spent most of her life surrounded by absolutely fucking insufferable men.

I apologise, anyone from the book group that is reading this - you're gonna hear some of this when we get together next...

But hey, that's what we're in it for, right?

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 29 December 2019

It Means Workhorse

So I really enjoyed The Mandalorian, but it isn't my favourite scifi TV series of the past few years.

I mean in terms of actual sheer quality, the best TV show I can remember is actually Chernobyl. It was mindblowing. I will also never let go of the candles I hold for Firefly and MST3K.

The best series I watched this year, though?

Well, that would be The Expanse.


Based on a series of books by James S. A. Corey - 8 books out so far with various supplemental novellas and shorts, the 9th and final book coming out TBA 2020 - the TV series was always going to have a hard time actually capturing the characters that the books so masterfully brought into existence.

It isn't just the characters, of course. The actual scifi elements of it - the ship design, the way the physics works, the way society and politics have arranged themselves in this future that Corey has imagined - masterful. Everything from the cultural boundaries between the Earth folks, the Martians and the Belters, even down to their language and accents and their attitude to life in general. How conflict in space is handled, in the most reasonable and common-sense way I can imagine - almost always conducted at long range with torpedoes and point-defence countermeasures, with occasional need for railguns.

It's the characters I come back for, though.

Like this guy. Jim Holden.


Yes, I know he looks a bit like Jon Snow, and yes, I know a random white guy with facial hair is a boring main character, but hear me out:

Jim Holden is fantastic.

In a show about all of the choices having potential costs and consequences and the politics of situations making no-win scenarios increasingly likely, the best arc you can see is a man who is determined to do the right thing, or the best thing, or - hopefully - both.

In a world full of grit and shades-of-grey and meaningful sideways looks, to have a protagonist that you can trust to just do the right thing and tilt at the windmills that need tilting at, even if he thinks he will lose... that's valuable.

(That's why the ship is named the Rocinante, by the way. Well, that and because Amos liked it because he knew someone called that once. It means workhorse.)

But of course a man needs a crew, and that crew needs a technician, and thus you have Naomi Nagata.


Now Jim is from Earth, the son of a collective family of seven parents; Naomi is from the Belt. She spent her entire life in the void, and doesn't trust planets. "Nothing to hold the sky in, it's weird," she says at least once.

Naomi is brilliant. Literally a genius. Fearless, too, but rarely will she conflate that lack of fear with foolishness. She is Jim's externalised common sense. She knows the systems of the Roci like she knows the back of her hand, better probably, and she's never afraid to put her foot down if necessary.

And boy does she love Jim. And he loves her. And when you watch the series, it will make sense as to why. Suffice to say there's some actual development rather than "because the scriptwriters said so".

Every good crew needs a pilot. You could do a lot worse than Alex Kamal.


Martian by birth, Alex speaks with an affected Texan drawl, because everyone from that bit of Mars tends to. Yes, it's odd, but it's also now an indelible part of their culture - as is the pride of adapting and overcoming a hostile environment. He's ex-military (so is Jim), and that shows, at times.

He's a lovable guy. Like, you can't help but like Alex. He's a great dude. He's made his mistakes, of course, and he'll be the first to admit it - part of his draw. He's under precious little illusions as to how life works and his place in it. When it comes down to it, though, he's reliable and trustworthy, and the Rocinante couldn't ask for a better pilot.

And then there's this guy.


Amos Burton, who puts bits of the ship back together that break, and breaks people that need breaking.

He's a lot of people's favourite. He's from a difficult and somewhat shrouded past, which has left him with an abiding need to protect and look after kids, an amiable smile that sits on his face almost all the time, and a hair-trigger willingness to kill you with his bare hands if you need killed.

His favourite technique appears to be to snap you in half backwards over a table.

Seriously though - Amos is immune to bullshit, incapable of lying, and as long as you're doing the right or the smart thing, you want this man at your back. He's the most dependable man in the galaxy.

He'd so easily be my favourite, were it not for the existence of...


Gunnery Sergeant Bobbie Draper.

Power armoured Martian marine badass. There is nothing not to love. Her approach to problems is direct but she is far from stupid. She takes pride in who she is and what she does, and she does it better than anyone else. I love Bobbie.

Like yeah, the show has a lot of asses that need kicked, and Bobbie is capable of doling out most of those. Her and Amos together are a fearsome combination.

And that's just... like, five of the characters. Perhaps the main five.

I haven't even talked about Miller, the detective who looks how I feel, who wears a hat in an orbital habitat to "keep the rain off". Chrisjen Avasarala, the politician, who is definitely not a protagonist but you definitely kind of want her to win anyway. Camina Drummer and Klaes Ashford. Shed. Murtry. Praxideke Meng. The Mao family. Elvi Okoye. There's just so much good character here that you love seeing them being on the screen, let alone reading them on the page.

I am evangelical about this show. Perhaps that is why I like it more. Like, The Mandalorian is good, but it doesn't need me to talk about it. It doesn't have hidden depths, it is what you think it is. The Expanse has so much more to it than any trailer can prepare you for.

Watch it.

Make it your 2020 New Year Resolution.

Watch it, read it, catch the last book.

You will thank me later.

Might do a blog on New Year's Eve, might not. If not - happy new year.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 6 October 2019

A Whole New World (Of Hurt)

As I mentioned a couple blogs ago: I love the process of planning a game.


Just taking the world as it is presented to you - reading through the core book (or whatever other setting books you have to hand) and extricating the stuff that speaks to you, the stuff that you can do something with - I take a significant pleasure from that. A joy, almost.

Like, I am sure this is a similar thing that people get when the series of books they are reading or TV series they are watching breaks new ground, or shows them an interesting place or set of characters. When the clues start falling into place about who runs things, why it looks the way it does, what moves behind the scenes.

It is at this stage that I start having to ask myself questions.


Where should my characters be? Is it a place they actually want to be? What cool things can happen there? Why does this place work as a setting? How does this locale make their lives easier, or harder? What kind of people inhabit this place? What facets of society do I need to emphasise?

Usually by this point I have started to put together NPCs - I'll already have one or two based on what people have told me about their character. Now's the time to double down on that. They are in Place A, so I need a bunch of people that work with Group B, and a whole bunch of folks with Criminal Organisation C.

Now, the physical locale is important - but it's the people that make it. It's the people that your players are going to interact with, and remember. Antagonists and allies (and bemused bystanders) alike. That's why it is important that you should, not only have a whole bunch - but also kind of like them. Memories of certain NPCs will linger. NPCs like Golden Knife, the brutal Triad boss, and Cole-626, a psychic nutcase who took a liking to the bodies that one of my PCs was trying to acquire.

I mean, there was also this guy, who wasn't an NPC at all. But look at that face. Cadence, you absolute shit. (Yes he looked like Jinnai from El Hazard, the only bit of art in this or the past blog that ISN'T from the Eclipse Phase team.)


Names are important, for NPCs. I knew I was going to need a lot - so I recently put out a call asking for names, and sure, some of those names were dumb. This is the internet, after all. Some of them, however, were solid gold. A bunch of them will get used.

The names can tell people about the NPC in question, or about the setting, or about the prevalent culture. The names can have stories behind them. This being a future in which you kind of get to dictate who you are rather than having it dictated to you by external forces, a lot of folks go by nicknames.

There's BluePink for example. BluePink is an uplifted octopus - an octopus with the intelligence of an above-average human, sentience, sapience, and full rights of existence across the more civilised (less corporate) bits of the solar system. BluePink has a different full name but it is expressed using the chromatic skin that octopi have, so he has to shorten it for you poor normies that can't speak octo-chroma.


Stories start happening, right there, as you put your people together. As you draw in personalities with different agendas, different ways of seeing the world, different power levels, you will find conflicts and alliances forming naturally.

That's before you start asking yourself the big questions about plot.

The game itself offers you a big metaplot to dig into. It asks questions. It sets up significant conflicts, that your characters may well fall on one side or the other of without your input. It gives you all the tools you might need to spin out a story of political intrigue, violent revolution, total war, alien horror, creeping dread or criminal enterprise. It's a brilliantly in-depth setting like that.

That comes down to your characters, too. What do they care about? What do the players playing them care about? Does it seem like your mob of characters are primarily criminals that pay only lip service to the law? Are they mostly fun-loving anarchists that get their kicks ruining authority figures? Are they all gloomy ex-military types that drink too much? Do they have a shared love for alien artifacts and xenoarchaeology?


Now, I have my characters, or at least I have their basics. Unless any of them have last-minute changes of heart, I vaguely know the circles I think they will want to move in, and I can totally use that. None of them seem terribly opposed to each other, which is always good - you don't want to have to deal with PC conflict unless you really have to.

So now I get to immerse myself in this world, mostly crafted by the folks at Posthuman Studios, put through the lens of my own mind, flavoured with my characters and a dash of what the players at my table are bringing me. That gets to be where my brain goes for however long this game runs, and it is gonna run for a while.

This is my happy place.

And if you're not on board for this, you may wanna give me a clear berth, because guess what I am writing about for National Novel Writing Month?


If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 22 September 2019

10 Years After The Fall

So the last one was a downer - lets take things back into the realm of positive.

I love me some roleplaying games. You know this to be true, if you are a long-time reader or know me personally. What do I love about them? All sorts - but one of the things I love the most is planning the next thing. The next character, session, plot arc, campaign.

Currently I am engaged in two such campaigns.

The first is a very much back-to-basics Pathfinder game. Starting at level 1 and doing a standard dungeon run. I almost always do the more character-based or gimmicky stuff, so it's unusual for me to just roll with "you kick in the door, there's four goblins and a chest, what do". It's kind of fun though. Liberating almost.

The second one is my favourite, hands down - and it's called Eclipse Phase.



Now some of you know about this. Some of you have played it, heard me yap about it - a handful of you have played it with me before, or with other people.

I ran it for a long time - over a year, easy. Two different games involving two different groups of characters, though the player base remained essentially the same, even if one player insinuated themselves in halfway through the first run.

There's some games that you can play without really knowing the setting very well. Like, Dungeons and Dragons? As long as you know your dwarves from your elves you can muddle through - unless the campaign is specifically very political, social or character-based, you can probably get away with a bluffer's guide and what you have learned from the thousands of derivative settings you've seen bits of already.

Then there's games wherein you really, really do have to know the setting - because so much of the game depends on it.

Eclipse Phase is the second one, which is okay, because I love the setting so damn much.


Welcome to the post-apocalyptic transhuman future, wherein the near-extinction of the human race and the obliteration of life on earth has left us in a position to actually change things - sometimes, even, for the better.

It asks and answers political questions. Like: what is it that ends up killing the world? Where do we go afterwards? What do corporations do when there's no government telling them what to do? What do people do when scarcity stops existing? How does democracy work when in space? Where is humanity's home if humanity can't go back to Earth?

That's before you get onto the bigger questions, like: what threats are big enough that they actually threaten humanity's entire existence? And what do we do to stop them wiping us out?

The thing about having a setting so in-depth - the thing about having a large world that has fleshed-out politics and situations and a distinctive feel - is that when people are putting their characters together, it's easy to find them a place in the world, and thus, in the narrative.


This is the part I love, see. Putting the NPCs together. Building the bits of the world that don't already exist. Looking at the backstory of the characters I have and boosting what I am doing in those sectors, taking plot points aboard to use for my own.

The stories that can come out of it stick with you.

Okay, maybe it is because out of a lot of the folks I game with now, their first game was Eclipse Phase - but there are others who I have played it with who have been veterans at the time who have also enjoyed it. I've covered those stories before, specifically in blogs like this one about RPGs in general.

It remains, though - I think good times were had. I don't want to blow my own trumpet but I like to think that I contributed a little to that. Like, sure, it is a sci-fi horror setting, but that doesn't mean that everything that comes out of it has to be horrible.


For every moment wherein a near-immortal adrenaline junkie comes face-to-kind-of-face with an inscrutable creature that may have been his former travel companions, there's a near-farcical hallucinogenic quest from one end of Extropia to the other, resulting in nude bas-reliefs being left on the outside of the asteroid for the universe to see.

For all the awful destruction wrought by the severing of the space elevator on Mars, and the millions of casualties that resulted of it, there was the moment wherein Captain Persephone of the Lethe decided that - rather than deliberately forget - she would remember, and went back home to Mars to find out what it was she had left behind.

And for the awful horror of discovering that the planet whose ashes we are stood in up to our ankles is Earth - not in a game I ran, but in the same timeline - there is the moment wherein you turn aside the freighter moving at a sizeable percentage of the speed of light, and you miss the habitat housing millions by mere inches. Close enough that you could reach out a hand and touch it... close enough that the people on that habitat can look out, and see you, and love you with all their hearts for almost losing your nigh-immortal life to try and save their own.


That's the moments you get for a game like this. That's what makes the work worthwhile, the planning, the plotting, the inspiration for a hundred different personalities in a dozen different locales. Crafting combat scenarios like Yuen Woo-ping, assembling conspiracies like Richard Condon and nightmare sci-fi scenarios like Philip K Dick. It's what makes it worthwhile, when eleven years later, you can still talk about that time that you found an AI living in an abandoned factory in Martian orbit and realised your pilot was the one that coded it.

This isn't a sponsored blog. I just wanted to splurge my love for the game, as I await the arrival of the hard copy of the 2nd edition core rulebook - and as I plot like a crazed madman to drag my hapless players into the transhuman future of 10 years after the fall, once again.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 23 June 2019

And The Pearl Became The World

The title of this blog comes from a Jonathan Coulton song, called Always The Moon, which you can listen to right here.

I think we can all agree that, whatever we think of Lord Of The Rings, Tolkien did a pretty admirable job in terms of world creation. (I also think it's the law that whenever you talk about world creation, you have to mention him. At least once.)


I mean - yes, it does end up being kinda racist, and it's got elements that are pretty problematic, but just as we find the flaws in it, we also have to accept that it had depth that was beyond a lot of its contemporaries. It helped to spawn entire genres and subgenres, and prompted a metric ton of tropes - not all of them great, but hey, we're talking volume rather than quality - that survive to this day, mostly unquestioned.

Without it, the world of RPGs that we live in today - wherein there are multiple super-popular D&D-related streams and youtube channels, and RPGs themselves have a far deeper cultural penetration - would have been very different, even if Gary Gygax himself went on record as not being terribly impressed with Tolkien's work. (I personally agree with him.)

So when I do my own work - writing, preparing for RPG campaigns which I am running - I feel like I have to do a reasonable job in putting together the world, unless it's already been made for me.

Everyone does this part differently. I'm sure there's lots of different approaches, some of which I would find utterly perplexing, some of which I would find absolutely fascinating. Several of the books I have on writing talk about world building, and they address it in several different ways.

My methodology is a little more slapdash.

Gareth L Powell, in his book About Writing, addresses one of the questions that people who write get asked all the time:

Where do you get your ideas from?


Short of having several funny responses (Neil Gaiman used to trot out "I get them from the little ideas shop in Bognor Regis"), the real response is: everywhere. You get ideas from everywhere. From experiences you've had, thoughts you've had in passing, a scene that plays out in your head from a song, a turn of phrase, a feeling you want to evoke. The most important thing is, you don't start with just one idea. You collate the ideas, clump them together, and form something out of the mass that is more than the sum of its parts.

Like a pearl.

That's why it's a good idea to collect as many ideas and notions as you possibly can. Write it down. You never know when it will come in useful.

For example. A setting I put together for several Pathfinder games I ran included a bunch of ideas and notions that had occurred to me over the space of years. One village was basically a smashing-together of the home village in Monster Hunter 3 and all the parts of Lilo & Stitch that I really liked, splashed with some heavy inspiration from Nation by the great Sir Terry Pratchett.. Another came about from an idea I had when I was reading the Pathfinder core book and wondered: what if there was a city, dedicated to the god of cities? In its centre was a statue that I rescued from a writing project I started (and never finished) back in 2002, a huge angelic figure with a pair of swords - one pointed at the courthouse, another at the library, the two most important parts of the city.

Having imagery like that is important. Even in a simply descriptive narrative, if I describe that statue to the people who played in that game, they'd probably be able to remember the city of Kayde. Likewise, if I describe the people with the tattoos that glow in firelight and the harpoons they craft while singing to themselves, they'd think about Haku, the village of leviathan hunters.

There's another direction to approach this from, though. The content of your world can inspire moments - can inspire situations. Sometimes it goes the other way. Sometimes situations inspire the world and the content in it. Sometimes there is something you need to have happen, a scene that plays out in your head or a few lines of dialogue that you need to use, and it is then on you to make the world a place that supports that happening.

My current writing project involves mecha.


This picture is the life-size Gundam statue that was outside of Diver City in Tokyo. The chap looking up at it in the foreground gives you a good idea of scale. It's a big machine.

Mine are, too. At least, they are going to be. The Gundam RX-78-2 here (aka the Grandpa Gundam) is 18.5 meters tall, that's just over sixty feet in old money. Mine are slightly shorter - fifteen meters as an average. Still, I require that sense of scale to be impressed upon people. I need there to be several scenes in which mechs and people work together, or at least, close to each other - just to demonstrate the difference. So that when I describe the main character feeling like some kind of goddess every time she plugs into her mech, one understands what I am talking about.

After all, it requires creating a world in which mecha exist in the first place, right?

A scene I envisage involves the main character defending a group of civilians. A group that know who she is, and who are rooting for her every step of the way. Someone - I don't know who - yelling at her from the ground to get up, to get back into the fight. (This scene flew together after listening to this song by Against The Current and watching this scene from Spider-Man Homecoming, by the way.) I need to make my setting work, so that they can know her name, they can know who she is and who she is fighting against, and the fight can be brought to an area that this can happen.

That necessitates a setting in which militarism exists, in which a society can know of war and know it happens. It necessitates a specific culture around mech piloting, around pilot elitism, and it requires specifics within the war that might lead to people seeing more than just a soldier in a cockpit - maybe instead of just a soldier, they see a saviour.

Setting details can lend a lot of credence to your particular flavour of military scifi.


After all, we all know who this guy is.

My work will pop up sometimes on my Patreon, and on my DeviantArt account. If you're interested in this current project, we can totally talk about it.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 12 May 2019

Through Fresh Eyes (Or, Love For Giant Robots)

So it is an important part of life to be able to reassess what you think of something based on new information.

I mean, that is how it is meant to work, right? It's how science works. If something doesn't work how we thought it did, we look at it again, and we base our attitude going forward on the actual facts rather than what we thought used to happen.

Obviously, the same can be said for media - both that which we consume, and that which we create ourselves.

I mean we already do this, in a way. There's stuff that we loved as kids that, these days, we have to concede doesn't suit us. For whatever reason. Sometimes it isn't even just having grown up with more and more complex stories, and finding that the stories that we used to enjoy don't really satisfy us any more. Sometimes it can come down to understanding nuance better, learning about racism, and then watching Aladdin again.


Yeaaaaah anyway.

This doesn't always work negatively, it bears mention. Sometimes we go into a movie or listen to an album, and we've got preconceptions about it, and that can sour the experience. The initial consumption of a thing can be put off by any number of things. Big up to my fellow mental-health individuals, for whom the difference between being able to take joy in something and being unable to is basically the toss of a coin - on a bad "head day", nothing is good and everything sucks.

When it comes down to your own creations, fresh eyes can be very important. It's why beta readers are heroes, as viewing your work from a single perspective can harm it. A certain amount of self-evaluation can help, too. Distance one's self from the work, do something else for a while, then look back at it - what didn't you notice before? What mood were you in that carried over in the work? What had you recently watched or listened to that influenced you?

A piece of writing I am currently working on is centred around something I really dig.


Giant robots.

Mechs, specifically. See - if it is something you wear, it is powered armour. If it is something you drive or pilot, it is a mech. If it is something that controls itself, it is a robot, giant or otherwise.

Well over a decade ago I was working on a mecha-themed series of novels. I was kind of wanting to go for a Starship Troopers / Ender's Game feel from it, the first book of the series being set entirely in training. It followed the trials and tribulations of a young man whose father was a legendary but controversial general. His struggles included trying to step out of his father's shadow, trying to work out why he was such a gifted mech pilot, and college level romance.

Yeah, see I read that back and I cringe, real hard. I put that series on the shelf after nearly finishing the first book. Just didn't have the heart to finish it.

Still, I keep returning to the genre. Mechs have fascinated me since I was a kid. It's my jam. The use of the training academy / boot camp as a setting appeals to me a lot, too - look at Full Metal Jacket and Forever War.

So when I came back around to wanting to write something similar - years later, at the beginning of this year - it was definitely with a new outlook.

For one thing... I have stopped making sad white boys the main characters of my book.


I mean, this isn't an indictment of depression as it affects people, nor how a specific group of people deal with it. I just wrote from that position by default. Having queried that in myself, I couldn't find a good reason to keep doing it.

Also I noticed that my main characters from that period were all... somewhat lacking in any driving force or agency. They just kind of let things happen to them, and even when they did things, it was with a kind of diffident blase attitude. They were surrounded by people who were driven and smart and strong, and they were just... unwilling to do much other than toe the line, until their super special talents kicked in.

The robots aren't the problem. My attitude to character was.

All that has changed, if only because in the past ten years I have opened up to a far wider scope of characters and stories I want to tell. Some of them might not be my stories but - hey, I'm never going to pilot a mech, am I? And the least I can do is, at various stages in creation, involve the people who are closer to the things I'm writing - and get their thoughts on it. Because fresh eyes, see? Keeping to the thematic of the blog.

The prologue of the new work is here on my DeviantArt page - but it doesn't really convey who Tori Claymore really is. It's enough to make one curious, I hope. What I am hoping I can do with The Heart Of The Star (working title) is to properly convey the characters I want to see in the world - and thank you Marvel for giving me a fantastic spread of artwork to delineate who those characters are.


Badass women.

That's hardly a complete list, obviously. I don't have a week to compile a top 50 list of most badass women and hunt down the best pictures for each of them that I can. Suffice to say, you all know what I am talking about, and yes Ripley and Vasquez make it onto that list too.


Better ideas as to what I want to do with the story, more nuanced outlook on life in general, a greater political awareness of why warfare happens and the steps leading up to it. These things all change what I want to do with this, effectively a reboot of something I did once before, but altered in the parts that really count.

Sometimes that's what is required, to make an idea work. To keep the kernel, the seed of the thing - but to change the soil it is planted in.

That's the key to growth, right?

Fresh eyes, for the love of giant robots. See I even worked the title into the body of the text, that's Oscar material right there. Damn!

Drafts of the work as I, uh, work on it will appear exclusive to my Patreon, but also may appear on request if anyone is interested. It's a thing I can waffle on about for ages, you know me.

Wish me luck.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 10 February 2019

Reader's Request - Favourite Songs, Early Memories, Beautiful Trains

That's right, party people - it's Reader's Request again. The blog wherein you tell me what to write about, and I write about it. I love doing these. I love getting into the guts of a topic I hadn't previously considered writing about.

Without further ado.

A favourite song title for each letter of the alphabet - Oh christ, this isn't much of an ask. But luckily enough, I do definitely have one. Or twenty-six, specifically.

A - Alive (Pearl Jam)
B - Black Hole Sun (Soundgarden)
C - Chloe Dancer/Crown Of Thorns (Mother Love Bone)
D - Digital Love (Daft Punk)
E - Everything's Ruined (Faith No More)
F - Fire And Rain (James Taylor)
G - Goodnight Elisabeth (Counting Crows)
H - Hurt (Nine Inch Nails)
I - Innuendo (Queen)
J - Jessica (The Allman Brothers Band)
K - Kashmir (Led Zeppelin)
L - Learn To Fly (Foo Fighters)
M - Motown Never Sounded So Good (Less Than Jake)
N - No Rain (Blind Melon)
O - One Day Remains (Alter Bridge)
P - Purple Rain (Prince)
Q - Quality Control (Jurassic 5)
R - Recovering The Satellites (Counting Crows)
S - Shadow On The Sun (Audioslave)
T - The Touch (Stan Bush)
U - Under The Bridge (Red Hot Chilli Peppers)
V - Vincent (Don McLean)
W - Wish You Were Here (Pink Floyd)
X - Xmas Day (Sevendust)
Y - You're The Voice (John Farnham)
Z - Zero Sum (Nine Inch Nails)

HAH. Here's a playlist for all of them.

How would you imagine a shrine to an old school deity look like in a far flung futuristic world? - Depends on the deity and the far-flung future I suppose. And also the old-school deity. Let's nail it down a little bit.

Assume a Star Trek style world, very utopian, very nice, very stuff. No scarcity any more. No currency. People don't really get sick unless they are fucking about on a science vessel. So what kind of deity - old-school - gets worshipped here? That's the problem. Deities existed to explain holes in people's understanding or as methods to control people from doing specific things.

So instead we look at a future more like Star Wars - where you still have weird religious and mystical shit going on. People flying around with dark and light wizard powers. Stuff that science can't explain. Economic disparity, somehow. Mostly because of empire and people being shit I suppose. This place seems a lot more likely to worship an old deity. I have a great candidate, but the Jedi won't like it.

A Star Wars temple to Dionysus, I daresay, would be stuck out in the middle of a desert somewhere. The Empire wouldn't like it, the First Order would hate it, the Republic wouldn't approve - but people are down for it. And because Star Wars is a universe in which different species mingle a lot, even if humans get to be the stars because you know movies and such, I daresay a temple of Dionysus would have a lot of different representations of the winey one. Lots of different versions of the same entity, scattered about this big cave, in statues carved out of the rock, surrounded by cushions and empty amphora and bottles.

Sounds like fun.

If not too late: Most iconic Simpsons quotes and why? - Not too late. A selection follow.

"Hello there, my name is Mister Burns. I believe you have a letter for me!"
"Certainly, sir, what's your first name?"
"I don't know."

"I don't even like Japan."
"You like Rashamon."
"That's not how I remember it."

"It's just a little airborne! It's still good! It's still good!"
"It's gone, dad."
"I know."

"I ordered you, I begged you, and god help me, I even tried reasoning with you."

"Max Power! He's the man, the man that you'd love to touch - but you mustn't TOUCH!"

Changing entertainment media's, which do you think is the toughest to adapt. Ex. Anime/ manga to film. - ...see, that is difficult, because I am super biased. I think, though - one of the toughest things to adapt well, is a movie into a TV series.

There's a TV series of Das Boot. I mean. What? Das Boot. One of the most tense, most well-paced movies I have seen in my life. It's a self-contained story about a U-boat crew, that is defined by the literal confines of the vessel they exist within. It's a singularity of place, which means that each individual room matters so much because there just aren't that many. It's why Crimson Tide and bits of The Hunt For Red October are so tight.

And then... and then there's a TV series. About the circumstances surrounding the sailing of U-96, and the Old Man, and some side-plot stuff that TV series always seems to crowbar in around the actual plot because, heaven forfend, the main plot might have enough meat on it to fill up an entire season.

That said I think Anime-To-Film fails because, frankly, the people that want films to be made don't like or watch Anime.

Earliest memory you have :) - Walking or crawling across a room in one of the houses we lived in when I was (obviously) super young. I remember the carpet was this light beige. There was a raised step between the room and the hallway beyond. I was heading toward that step. I don't remember context or anything else.

I think I know which house it was based on process of elimination, but I can't be sure.

Binge watching - ...see, I personally find it difficult.

Once I have seen two episodes of something, I start getting pissed off with the formula. I start seeing patterns that irk me. Any small thing that bugs me about a single episode gets multiplied if I watch more than, say, two in a row. I find it hard to pay attention and stay invested. Another thing I start noticing is the lack of consistency in terms of the writing - like, if you watch four episodes of Star Trek in a row, half the characters change personalities to fit the plot. Which annoys me, enough that I check out.

I don't know how healthy it is as a hobby, or if it's a good thing for people to do in their daily life - but more and more shows are adapting to the fact that people do this. Mystery Science Theater 3000 actually putting together its most recent six-episode series with the actual intent for it to be binge-watched, for example.

I just dunno, really. I'm a weird one for this.

Also, originality in science fiction - Huh. Well.

See, originality is difficult, because - and I know I have talked about this before - while people want original things, people are also scared by original things. It's why most cars on the road look very similar. They all look like a not-quite-4x4 or a Ford Focus. People want a new thing, with a sat nav and electronic lane assist and the ability to stream music wirelessly and painlessly from your phone to your speaker system, but not if it looks slightly weird.

So... Star Trek Discovery is serving up some delicious plot right now, and I hope people are enjoying it - I sure am. The plotlines remind me of old Trek but done properly with modern, capable writing and characters that I actually enjoy. Several bits of it break ground that I haven't really seen broken on TV before. Except... for the really groundbreaking science fiction stuff, you need to go back a few decades... and these days, it is a bit dated.

Originality doesn't always necessarily get rewarded. New stuff gets left in the weeds, and then people come back and look at it in ten years and wonder - why didn't this get a better run? Why wasn't this better supported? And the reason is because people often want the thing they know, the thing they are familiar with. Which isn't necessarily a sin. It just creates a stagnation market, rather than a driving one, and I would like science fiction to be the driving point rather than a trailing edge.

Remasters yay or nay? - Depends, frankly. On several factors.

Are you taking a thing that was originally kind of broken and dusty and a bit rubbish, and polishing it, up-rezzing it, making it look like it deserves to be on our brand new 4K TVs and gorgeous sparkling laptops? Are you making Blade Runner look like it deserves a BluRay? Then you should get a remaster.

Are you polishing a thing slightly that has a large fan following, adding in a couple of scenes that maybe don't need to be added in, cramming in some special effects which will be dated before the box reaches the shelves, and then charging us double the original price for this article? Then you should fucking not.

Try buying Evangelion on DVD and see what I mean.

The most beautiful train you've ever seen - The image speaks for itself.


Arguments will be destroyed.

Favourite natural weather phenomenon and why - A very, very slight breeze, on a scorchingly hot day. Oh yes. Oh yes indeed.

If I won the lottery is always a fun one. - Oh shit.

So it depends how much. Definitely depends how much. But I know that if you win over a certain amount, you get two options - either they manage you, and they help you with the press, or they keep you private and just give you the money. I'd definitely go with the second one.

I would split the money in half immediately, half of it goes into savings, like straight away.

As for the rest...

Well, suffice to say, everyone I know with a Kofi account is going to get a big bump, everyone with a GoFundMe or Kickstarter or Patreon, and everyone I know that needs a little extra who has an email address that I can send PayPal to.

Also I'd pay my rent for as many whole years as I can afford (or buy a house if I get enough money).

But then I am more likely to win a small amount so I would probably just use it to buy a couple nice things, and get takeout for my buddies.

And that, dear people, is another Readers Request in the bag. Not many asks this week. Which is no big thing. After all if I only did this blog for the attention, I'd go crazy and delete it immediately.

I'll catch you next week for something more curated.

If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.

Sunday, 14 October 2018

NaNoWriMo Thoughts - Where Monopolies End

Yep, it's that time of year again - I am doing National Novel Writing Month once more, and this time, we're going cyberpunk, baby.

This will form part of a series of blogs about my NaNo project and about writing in general, each looking at themes I am exploring or generally find neat or awful respectively.

Now, with cyberpunk, we find ourselves in the corporate future.

Take this shot from the set of the original Blade Runner:


See how well-lit everything is? And can you see any actual streetlights? It's all shining down from logos and neons.

This is a theme that gets heavily picked up in cyberpunk and scifi. Neal Stephenson, in 1992's Snow Crash, labels the effect Loglo. Here it is demonstrated in the TV series of Richard Morgan's Altered Carbon:


Pretty but also a bit troubling, right?

For comparison, here is what I believe to be Tokyo, circa 90s:


I have gone on record before as saying that I believe the cyberpunk future to be the future we are heading into.

Picture this though. Picture the far future. Not the relative near, wherein we are still Earth-centric and our values are pretty similar to what they are today. Wherein the things that trouble us are also relevant to what they would be today.

Instead let us turn our eyes hundreds, if not thousands, of years into the future - a future based on the notion that, today, now, the corporations win. Massive business entities made out of hundreds of different individual corporations handling the exploration, colonisation and habitation of spheres beyond Earth. I hope that doesn't sound too out there, given that SpaceX exists. How big a jump is it, really, to go from SpaceX to something like...


So if one single company colonises a planetoid, builds all the homes there, makes it breathable, makes it habitable - is there still going to be a monopolies commission to make them let other corporate interests take root in the soil that they themselves made fertile?

Given how the world is going, I daresay that the law against monopolies will be left on Earth.

So this business ends up basically owning this entire planetoid, be it a moon, a large asteroid, an actual planet, whatever. And it can either let other businesses in, or it can just...do it its damn self.

Lets say that the company that ends up owning Titan is Nestle. I'm sure you have all seen this rather scary image.

Now this is just food and drink items, but it shows what a spread of products each of these individual large businesses has under their purview.

So lets say Titan needs places to live. Good news, one of the subdivided companies actually has a wing that deals entirely with housing. The people that live there need places to eat and shop, which is good, because another subdivision has both a chain of stores and a chain of bars and fast food restaurants.

These people need to work, though - and only so many of them are needed to actually "service" everyone else. Which is great, because Titan has plenty of natural resources to exploit, and there's plenty of business opportunities! ... for the processing and manufacture divisions of the company.

Who gets to tell them no? Who goes out into the solar system and rocks up to every single settled planetoid and demands that the company that literally built everything on it needs to let in competition?

The company gets to be the law, here. Gets to be the judge and jury. And one might assume that the way a business gets to be the one to settle, say, Titan is by a bidding system. That the colonisation rights would be put out to tender, and whoever can afford / make the best case for the rights, gets them.

So you, the normal person, some fifty generations after settling - you have grown up knowing nothing but the company. You've only ever lived, eaten, breathed, worked around company territory. You pay them rent out of the pay they give you for the work you put in. And whatever central government exists doesn't have to care about you, because you are the sole responsibility of the company that bought Titan.

Or Analog Incorporated, the company that bought the civic rights to Corpus VIII's second moon. Auroch, a moon with an atmosphere that is breathable and survivable but that has no magnetosphere and can't shield you from very rapid death from solar radiation. You can't go out by day - which is okay because a significant amount of time is spent in eclipse behind Corpus VIII, a gas giant.

The company doesn't have to pay for street lights. It has its own logos to light your way.

Welcome to the setting of my NaNo, 2018.

Sunday, 5 August 2018

I May Be Synthetic, But I'm Not Stupid

I'd like to open with Asimov's three laws of robotics.

1: A robot may not injure a human being or, through inaction, allow a human being to come to harm.

2: A robot must obey the orders given it by human beings except where such orders would conflict with the First Law.

3: A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.

Get it? Got it? Good.

Aliens is my favourite movie, something I have established before - and it is my not very humble opinion that it is a far more clever movie than it lets on. There's several world-class performances in this movie, and not just from the principle main cast too - perhaps one of the best performances in this movie is put in by the legendary Lance Henriksen, in his portrayal of the (spoilers) android, Bishop.

Let's talk about the first time we really meet Bishop - no, not when he walks past out of Cryo.


No no no, when we MEET him. In THIS scene, in the mess hall, right here.


See, this scene establishes character and setting, and it does so with great subtlety. It does so without you even realising it is happening, because these people are just playing out their roles, right? They're just being the people you know they are.

So let's review.

In this scene, we have all the non-commissioned Marines dining together, while the Lieutenant decides to eat on a separate table with the two civilian contractors - a fact that is noted, and interpreted as aloofness. This is an assumption that carries through until it's revealed that he's not really aloof - he's just inexperienced, and has no idea how his soldiery would perceive him doing the very basic thing of eating with Burke and Ripley. After all, none of the Marines want to eat with the civvies - and they'd just have to sit there by themselves. So it's the right thing to do to keep them company, right?

As much of an asshole as Hudson can be, he still respects Sergeant Apone, referring to him as "Top" when he enquires about the mission - but Apone doesn't know, so he spins a joke about colonists and their virginity. A further divide between the soldiery and Ripley in particular. This is a hyper-macho social environment, and it remains to be seen whether or not these Marines are all talk or not; an impression further portrayed by Frost and Hudson slapping hands over "Arcturan Poontang". Spunkmeyer has a smart mouth, but Hicks replies to his derision regarding the food with fatherly advice, humorous or not: "It's good for you, boy, eat it."

As this happens, in the picture above, we can see Bishop offering people food.

This is easily seen as his job - we don't know who or what he is yet, but he's been established as not a soldier (he's not sat with them) but not quite a distant civilian (not sat with them either) - and also, he's interacting with the troops directly, quietly, socially, positively - but in a subservient role. Everyone else has gone to retrieve their own main meal, but here he is, handing out cornbread to people and not, himself, eating.

And then this happens.


"Bishop, do the knife thing, man."

Further character establishment. Specifically we establish that Hudson is a clown, and that the Marines know Bishop, and have known him for longer than their new Lieutenant - no shared experience with them, but this is an event that has happened with Bishop and the Marines before. Hence the cheers and jeers from the others, until he caves in and...

Obeys.

Later - when the scene has played out as we all know it does - Bishop explains to Ripley that he cannot "harm, or by omission of action allow to be harmed, a human being", which is almost word-for-word a repeat of the First Law of Robotics. He states it is part of his behaviour inhibitors, which Ash - from Alien - simply wouldn't have. Perhaps due to what happened in Alien, even if the events of the movie are officially denied by Weyland-Yutani, or perhaps due to other events wherein the "twitchy" Hyperdyne 120-A/2s have hurt people.

Now if Bishop just outright said "I can't hurt you, I'm not allowed," then this would be a throwaway line - but he phrases it in almost exactly the same way as the First Law is written; and if he is encoded with the First Law, then it isn't a huge assumption to believe he is encoded with the Second and Third laws, as well.

So what happens in this moment is the Second Law is invoked - Bishop must obey the instruction given to him by a human, even if he initially resists - despite the fact that it can cause him physical harm, because the Third Law implicitly gives way to the Second Law. So of course he will relent, and of course they know he will.

As this goes on, Drake and Vasquez, in left of shot, exchange a look - she slaps his arm and he gets up, wandering back behind Bishop casually and up to Hudson's left hand side. I like this look, because it's clear throughout the movie that Drake and Vasquez are very close, having a bond over and above that which is shared by anyone else in this unit, and one that appears to also be entirely platonic.

Then he does this.



For one thing I love the fact that Hudson grumbles at Drake for what he is doing - clearly indicating that as the class clown he doesn't appreciate being shown up by the far more confident and capable Drake - but his real surprise is shown by Bishop going along with it.

Another thing - see those brackets mounted into the table? All of the Marines are eating out of standardised lunch trays that fit into those brackets. Clearly this is a design nod to the fact that there might be a sudden shift in momentum or similar, or that artificial gravity may fail. Just a nice touch.

Here, though, could have been a moralistic dilemma for Bishop.

He's not allowed to hurt Hudson, directly or by omission of action, even if Drake tells him to - the Second Law can't subvert the First Law.

He could have refused the order, but that would also involve refusing Hudson's own order, which was made without any perceived risk to Hudson. Which he isn't allowed to do.

So he does the next best thing.

He puts his own hand directly over Hudson's, overlapping somewhat as Lance Henriksen actually has larger hands than Bill Paxton. Which is a good thing.

In this circumstance, he is obeying the First Law by placing himself in harm's way, so that the knife will harm him before it ever harms a human. In doing so, he is obeying the instructions given to him by both humans involved in this scenario - and he is invested in not harming himself as per the Third Law, which gives him further motivation to not miss.

We all know what happens next.


Look at their faces.

Vasquez and Apone are loving it - she knew exactly what Drake was planning. Drake is satisfied, amused by Hudson's constant terrified scream. Bishop is so focused on what he is doing that he doesn't have a facial expression. He's too busy not hurting himself (Third Law) OR Hudson (First Law).

It bears mention, as an aside, that this scene was shot as-is and sped up - and that while Bishop's knife trick was part of the script, Hudson's hand being involved was not. The entire cast and crew involved discussed the scene, how to do it, and agreed that Mark Rolston should be the one to force Bill Paxton's hand under Lance Henriksen's. EVERYONE knew it was going to happen...aside from Bill Paxton. So that look of terror is real. Even if the production knife is blunt, Henriksen stood a good chance of hurting both of them during the shoot. Of course Henriksen wasn't worried. He'd practiced this a lot.

Bishop gives Hudson his knife back, thanks him, and walks away. Drake puts the tray back, slaps Hudson's shoulder amiably and tells him to enjoy his meal. We're left with Hudson looking visibly shaken at his own uninjured hand.


Brilliance.

Bishop walks back to the civilian table, offers the remains of the cornbread to those at the table, and then notices that he's nicked his finger in the showboating. Something it was entirely possible for him to do without actually hurting Hudson, given that his hands were bigger.


"I thought you never miss, Bishop," quips Burke. Which is interesting. It indicates he knows Bishop, or at least has heard anecdotal evidence of the already-established prior behaviour of the Marines and their accompanying artificial person. Arguably, he wouldn't have missed if he didn't have Hudson's hand trapped underneath his own - the necessity for protecting the person leading to a lapse of care in terms of protecting himself.

Ripley's following reaction is understandable - and Bishop's alarm at her fear of him, given that he knows he can't hurt anyone. Of course, she wouldn't know. She's been out of the loop for almost sixty years. Sigourney Weaver's acting in that moment is stellar, by the way - she glances, she realises what she is seeing, she turns to face the threat and leans back, head tilting back so far she is almost looking at him with sanpaku, her words of recrimination toward Burke coming out in a rush. It's a brilliant moment which is sold so well by Weaver that you can't help but feel her alarm yourself.

It's when he explains that he is bound by behavioural inhibitors to never hurt a human, and then rather tactlessly offers her some cornbread, that she loudly makes her feelings on the matter clear. Her precise words to him:

"Just stay away from me, Bishop. You got that straight?"

This scene alone is a goldmine for Henriksen's portrayal of Bishop. The hints all the way throughout this scene as to his nature, before the reveal of the white blood, should tell you what he is - and sets you up for the revelation, leaving you to just accept it. Of course he's an android. He's acted like one, he's been treated like one. Subconsciously the character has been set up for us to be the thing he is.

Further down the rabbit hole.

Ripley orders Bishop to stay away from her. It is done out of anger, out of fear, and out of alarm - she has an understandable suspicion of the behaviour of any android, let alone a company plant as she must suspect Bishop to be, given that he is canonically the spitting image of the man who runs Weyland Yutani in the events of Alien 3 (and presumably this movie, as the two are separated by almost no time whatsoever, perhaps a month maximum).

It is 55 minutes and 34 seconds before Bishop actually speaks to her again, almost an hour. Not to a group that she is a part of - directly to her. In that time the Marines have landed, they've made their initial investigation, found Newt, cleaned her up, entered the atmosphere processor, been ambushed, been almost wiped out, lost their Cheyenne dropship, lost their APC, witnessed Hudson's first breakdown, salvaged what they can from the wreckage of the APC, found out that they can expect rescue in two and a half weeks and witnessed Hudson's second breakdown.

He only speaks to her when the group are in a resource-restricted emergency situation. The group knowing what he is doing and where he is going is important, so there are no breaches of security, and so that his time can be efficiently used in treating a member of the group who is seriously injured and also trying to discover a way to defend themselves against the xenomorphs. Ripley's order to "stay away from me" (Second Law) is countermanded by her requirement to know what he is doing for the safety and security of the group as a whole (First Law), seeing as she has established herself as a competent leadership figure in the absence of the incompetent Lieutenant Gorman.

Likewise in a scene later, in which he is presenting his findings to the group - Ripley primary among them - he does so knowing that Ripley has shown discomfort and displeasure at his presence, but knowing that conveying the information he has is likewise important survival. It's at the end of this scene, wherein Ripley orders him to destroy the samples, that he lets slip an important bit of information.

"Mister Burke gave instructions that they were to be kept alive in stasis for return to the company labs...he was very specific about it."

This instruction he was given only gets brought up when Ripley gives him a conflicting instruction. That the samples could do harm to people isn't a metric that comes into it - fourth, fifth and sixth degrees of separation from harm done is a sticky area to get into in terms of absolute laws - but as he states later: he may be synthetic, but he's not stupid. So when Ripley states he wants them destroyed, he doesn't quibble. He immediately informs her of the vaguely potentially dangerous situation that Burke had ordered him to instate, and in doing so, forces her to resolve the discrepancy between the two instructions. He can't tell Burke no; that would break the Second Law, unless his action would directly cause harm. He CAN engineer a situation in which Burke can be forced by another person to rescind his instruction, and thus, he can conflict-free follow Ripley's instruction, which I daresay he is happy to do.

When it comes to the realisation that the atmosphere processor is set to explode, and the only way to get off the planet is to manually re-align a satellite dish at the far end of the complex, Bishop volunteers.

There's several reasons to do so. For one thing, as he says, he's the only person qualified to remote fly the second dropship from the Sulaco. He conversationally adds, after that statement:

"Believe me, I'd prefer not to. I'm synthetic, but I'm not stupid."

The balance of this is easy.

In the scenario presented, perhaps one of the marines would stand a greater chance of making it through the tunnel unmolested, reaching the satellite dish and doing the requisite technical work - Hudson has demonstrated significant electronic competency multiple times in the movie, further proven by him being one of the qualified motion detector operators.

As Bishop establishes, though - Bishop is a better choice to remote-pilot the vehicle, increasing the chance that it will land without incident and be capable of conveying the marines off-world. Also, if Bishop is ambushed and killed during his trip through the tunnel or while aligning the dish, then it is him who has died in the line of duty - rather than one of the humans.

He isn't qualified to fight. He literally rejects the firearm that Vasquez hands him, in a cinematic moment that I adore - she gives it to him without a second thought, as she is a Marine, and having a weapon to defend yourself with is second nature. He gives it back to Ripley, knowing that if it came down to pulling the trigger, he'd be dead already. The look on his face.



That's why he never volunteers for any combat operations - he would be more of a hindrance to his human team-mates than an asset, and would thus put their lives at risk more by his presence than his absence. In this scenario, though - the lives of all the humans are best served by him doing the job, a metric that balances the primacy of the First Law perfectly over his Third Law programming to protect himself.

The last thing he says before they close and seal the conduit behind him is to tell Ripley to watch her fingers, before he starts to shuffle down the crawlspace; Vasquez murmuring "Vaya con dios, man," as she welds the plate back.

He may be crawling down a two-hundred-meter choke-space tunnel toward certain death, but the last social interaction he has with the people who didn't even ask him to do this is to look out for the safety and well-being of the woman that previously ordered him to stay away from her.

In the scene earlier in the movie when Spunkmeyer brings some supplies to Bishop - who turns and looks at him in a vaguely creepy way, but Spunkmeyer's response is more akin to dealing with someone who is spacing out than an inhuman machine - wherein Lance Henriksen had suggested he wear special contact lenses to make his eyes creepy, to give him the appearance of inhumanity. James Cameron did a screen test for the scene and found that the way Henriksen played the scene out, from his coldness and distance to Spunkmeyer to his only really seeming to engage when he is studying the xenomorph under his microscope, was creepy enough.

That's the two ends of this character - a nuanced, textured individual who is a stand-out personality in a unit full of alpha gung-ho soldiers. A stellar job of character acting from a stellar actor. Both Henriksen in Aliens and Ian Holm in Alien put in simply breathtaking performances, for two different reasons - and of course, Holm's performance informs Henriksen's in terms of trying to make Bishop a counterpoint to Ash. No pretence of humanity, here - in fact, the only reason Ripley didn't know was because Burke should have told her but didn't. The Marines all know who Bishop is, and they like and respect him. He does his job, and they tolerate his personality quirks, and they trust his competencies as he trusts theirs.

Just another example of fantastic character from my favourite movie. Part of my reasons why it IS my favourite movie.