(The following is a work of parody. Why you have to be mad? Is only blog.)
Hi JR,
You asked for us to email you thoughts about the epic D&D campaign you just finished, and here I am, doing just that.
Warning: this email might get a bit long.
I'm going to start with what I liked about it, and the big thing, the REALLY big thing, was all the work you did in establishing how different your world was from the standard fantasy snoozefest. Like, who constructs languages for each of their races? I can't imagine how much effort that took, even if it was mostly done for the campaign you ran before this one. I just appreciate the effort - a game involving a dozen Dwarves, one Hobbit and one Human, and you still write an entire booklet about Elvish.
Also the music you picked was great. Just, really really great. Very fitting all the way throughout. Plus, you put some really solid work into the accents and voice work for all the bad guys (especially that creepy envoy dude just outside Mordor, he was ace). So hats off to you for all that.
But you wanted honest feedback - so here it is.
I know the point of the campaign was meant to be about the bravery of the "little people" and stuff. Like, showing that no matter how OP the actual front-liners, that it's the actions of those who have the most to lose that really makes a difference.
But dude - the level system exists for a reason.
So you start me, Jerry, Steve and Roy off at level one, okay. Fine. We're just farm folk. A bit tricksy, and I know Jerry was leaning more toward fighter than anything else, but - fine. Okay. So you kind of railroad us out of our lovely home and off on an adventure with that NPC from your last campaign that is friends with Roy's character (who was related to his OLD character, I mean okay, that seems a bit hand-me-down but whatever). We dodge some peril - I know that you had something planned involving a river god or something but I am glad we skipped that - and then we run into Eric's dude.
And Eric's dude is at least level four.
Like he has this whole background, this huge story, and he's also an heir to a throne or something? And he has a magic sword but he can't have it until you say so? But that all seems a little overpowered, a bit unbalanced. Like, I know we're the little people, but does some other guy at the table have to be one of the big people?
Not to mention he's an absolute badass with a NORMAL sword?
So we make it to that elf home place, sure. At this point I know Roy's nervous because Frodo's got this creeping death thing going on (I can't believe he called it creeping death, I haven't listened to Metallica in years) and he doesn't want to lose his guy. After all he spent so much time emoting him, kind of put the rest of us to shame...
Then Suzie and Anna and Carl show up, and they all have characters too, and surprise surprise, their characters all out-level ours, too.
I mean what the hell?
It became obvious at this point that we weren't meant to be playing at the same level, here.
Like it was only reinforced when we got into the first dungeon and basically all we were good for was standing around and looking a bit gormless - even if Steve and I managed to do like three damage to that cave troll - I know that was a tough fight, it was meant to be, but if we were the same level as everyone else I think it would have been... more fun?
And I'm not surprised that Suzie got the killing blow on the thing because, here's the thing, only Roy and I know this, but I know full well that Suzie was in your last campaign too - WITH THE SAME CHARACTER.
I mean come on! Everyone else might have missed it, but I saw how she was absolutely slaughtering people left right and centre, how she could shoot for five miles or something and still have enough kinetic energy in the arrow to kill her target, and I know for a fact that Elves can't walk on snow until AT LEAST level six, and don't get two weapon fighting until level seven - so explain that bit where we were walking over the mountains?
Yeah. That bit. I just get the impression that you were kind of mocking us at this point.
So the scene wherein Gandalf or whatever your NPC was gets killed, in the dungeon, fighting that balrog. I loved that. I loved that! Because all of a sudden we didn't know where to go - we'd have to use our own map, we couldn't just be told where to go next, and I've always hated railroading, you know that - all of a sudden, we're actually adventuring.
But then the elves show up and tell us where to go, and you're making people take Willpower checks to not steal the Maguffin Ring off of Roy, and then when Carl's character fails you kill him off with a rampaging horde of super-orcs?
Not sure how fair that is, even if Carl was kind of okay with a heroic death. Must have been nice to have the stats to achieve a heroic anything whatsoever.
Now, I'll come back to the bullshit Willpower tests in a minute.
Were you really surprised when we split up? I mean, not that myself and Steve got a chance, we got fucking abducted by the super-orcs. So while Carl is writing up his new character, Roy and Suzie have this big argument, they go their separate ways in character, and you solve this by bringing the dead wizard back to life with added powers?
I've never liked railroading. You know that. You know that, and have known that since Carl ran that game set in the Napoleonic wars and we all had to be NPCs in his regiment. But you spend the next... how many sessions was it? It felt like a LOT - having me and Steve get dragged hither and yon by trees, and we made ONE Diplomacy roll to try and get back into the plot, and you managed to make that happen AFTER the epic battle that Eric apparently wins single fucking handed because he's gonna be king or whatever, and AFTER Carl's new character sort-of abducts Roy and Jerry and then ANOTHER NPC comes along to tell them how to get the Maguffin ring into the big volcano?
At this point I knew that we were just a joke to you.
Me more than anyone.
See, I saw what you fucking did, JR. When I mentioned to you, just as we were going down into the dungeon, that Suzie's character - who I had sussed out was from your old campaign - would know the Dwarves that died in here, that made you look a bit silly, didn't it? A bit like you'd forgotten that particular detail. I know Suzie had. So rather than just deal with that fact, you decide to make me take a Reflex save to not accidentally lob an entire suit of armour down the Well Of Certain Army-Summoning Echoing Doom.
How did I fail that test, JR? One of the only cool things about the race that YOU had us four play in the first place is that we have a real high Dexterity bonus and a luck modifier on all our saves, and I still, somehow, managed to dunk the Drum-Kit Armour Of Big-Bang into the Goblin-Summoning Ogre Pit. Because then everyone could have a laugh at how stupid you made me look, right? And it was funny. It was really funny. Hah.
Not content with this shower of bullshit, the NEXT time I bring up an obvious error in your calculations - which is that maybe the people of Rohan might have noticed that their king was all weirdly rotten and pale after his clearly evil adviser showed up from who-the-fuck-knows-where - that was when you decided I needed to make a Willpower test to not play with the fucking magical Skype Orb that you found that we clearly weren't meant to play with.
You kept making me make those tests until I failed. Why me? Why not any of us? Why not your NPC, who was actually handling the thing? No, just me. Because I'm the comic relief, right? I'm the one who fucks stuff up so everyone else has to roll their eyes, and you set that up. You set that up because I keep pointing out the holes in your lovingly-crafted narrative, a narrative that doesn't really make room for people actually making any decisions. JR - you didn't write an RPG campaign, you wrote a novel.
And for my punishment I get to go sing to a lunatic while he eats - a lunatic that it turns out was the dad of BOTH of Carl's characters, who just sentenced one of them to death in battle if you don't mind - and don't join the rest of the party until the... really... really long finale. Oh, thank you so very much for your NPC allowing me to go and light a beacon, that was very kind of you! Glad I could do my part to get all the actual combatants onto the field of battle again, while I watch trolls massacre innocent people and can do literally nothing.
And then Suzie and Anna's character go off and live together because dude, how could you not know they were basically getting together right there at your gaming table, and Eric's character gets his magic sword and his kingdom and his Elf-wife, and Roy gets to met his old character and they both go off to live in Elf-Heaven together because they were both "Ring-Bearers", and then you remember while we are packing up that Jeff's character carried the ring about as well so he gets to go off to Elf-Heaven too, and...that's it?
Me and Steve just sit there with our thumbs up our arses? Carl gets to be Roy's servant or something?
I just... don't know. Like, if anyone deserves the MVP from this entire campaign, it's Jeff.
Roy - Roy just got railroaded the entire time. He was so busy roleplaying how hard it was to carry around this ridiculous Maguffin you saddled him with that he barely demonstrated any agency whatsoever, just went along with whatever was happening. Jeff? Jeff threw himself at every challenge. He actually improvised all those speeches. Jeff was an absolute hero. I don't want to live in the world you made us live in, I want to live in the world Jeff spearheaded. He was a LEGEND.
So... I don't know. This is all going to come across as very harsh. Just please take it in the constructive light it is meant to be in - aside from the bits wherein you made me look like an idiot in front of everyone else because your ego got bruised, for that, you can go suck a minge.
Besides, we all know you ripped the story off from the first world war anyway.
Yours, Lewis.
P.S. To prove there's no hard feelings, you're invited to my next game - it's going to be initially set in postwar England, but there will be some Isekai-style other-world things going on.
P.P.S. Are Turkish Delights still your favourite snack?
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
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Sunday, 13 October 2019
Sunday, 6 October 2019
A Whole New World (Of Hurt)
As I mentioned a couple blogs ago: I love the process of planning a game.
Just taking the world as it is presented to you - reading through the core book (or whatever other setting books you have to hand) and extricating the stuff that speaks to you, the stuff that you can do something with - I take a significant pleasure from that. A joy, almost.
Like, I am sure this is a similar thing that people get when the series of books they are reading or TV series they are watching breaks new ground, or shows them an interesting place or set of characters. When the clues start falling into place about who runs things, why it looks the way it does, what moves behind the scenes.
It is at this stage that I start having to ask myself questions.
Where should my characters be? Is it a place they actually want to be? What cool things can happen there? Why does this place work as a setting? How does this locale make their lives easier, or harder? What kind of people inhabit this place? What facets of society do I need to emphasise?
Usually by this point I have started to put together NPCs - I'll already have one or two based on what people have told me about their character. Now's the time to double down on that. They are in Place A, so I need a bunch of people that work with Group B, and a whole bunch of folks with Criminal Organisation C.
Now, the physical locale is important - but it's the people that make it. It's the people that your players are going to interact with, and remember. Antagonists and allies (and bemused bystanders) alike. That's why it is important that you should, not only have a whole bunch - but also kind of like them. Memories of certain NPCs will linger. NPCs like Golden Knife, the brutal Triad boss, and Cole-626, a psychic nutcase who took a liking to the bodies that one of my PCs was trying to acquire.
I mean, there was also this guy, who wasn't an NPC at all. But look at that face. Cadence, you absolute shit. (Yes he looked like Jinnai from El Hazard, the only bit of art in this or the past blog that ISN'T from the Eclipse Phase team.)
Names are important, for NPCs. I knew I was going to need a lot - so I recently put out a call asking for names, and sure, some of those names were dumb. This is the internet, after all. Some of them, however, were solid gold. A bunch of them will get used.
The names can tell people about the NPC in question, or about the setting, or about the prevalent culture. The names can have stories behind them. This being a future in which you kind of get to dictate who you are rather than having it dictated to you by external forces, a lot of folks go by nicknames.
There's BluePink for example. BluePink is an uplifted octopus - an octopus with the intelligence of an above-average human, sentience, sapience, and full rights of existence across the more civilised (less corporate) bits of the solar system. BluePink has a different full name but it is expressed using the chromatic skin that octopi have, so he has to shorten it for you poor normies that can't speak octo-chroma.
Stories start happening, right there, as you put your people together. As you draw in personalities with different agendas, different ways of seeing the world, different power levels, you will find conflicts and alliances forming naturally.
That's before you start asking yourself the big questions about plot.
The game itself offers you a big metaplot to dig into. It asks questions. It sets up significant conflicts, that your characters may well fall on one side or the other of without your input. It gives you all the tools you might need to spin out a story of political intrigue, violent revolution, total war, alien horror, creeping dread or criminal enterprise. It's a brilliantly in-depth setting like that.
That comes down to your characters, too. What do they care about? What do the players playing them care about? Does it seem like your mob of characters are primarily criminals that pay only lip service to the law? Are they mostly fun-loving anarchists that get their kicks ruining authority figures? Are they all gloomy ex-military types that drink too much? Do they have a shared love for alien artifacts and xenoarchaeology?
Now, I have my characters, or at least I have their basics. Unless any of them have last-minute changes of heart, I vaguely know the circles I think they will want to move in, and I can totally use that. None of them seem terribly opposed to each other, which is always good - you don't want to have to deal with PC conflict unless you really have to.
So now I get to immerse myself in this world, mostly crafted by the folks at Posthuman Studios, put through the lens of my own mind, flavoured with my characters and a dash of what the players at my table are bringing me. That gets to be where my brain goes for however long this game runs, and it is gonna run for a while.
This is my happy place.
And if you're not on board for this, you may wanna give me a clear berth, because guess what I am writing about for National Novel Writing Month?
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
Just taking the world as it is presented to you - reading through the core book (or whatever other setting books you have to hand) and extricating the stuff that speaks to you, the stuff that you can do something with - I take a significant pleasure from that. A joy, almost.
Like, I am sure this is a similar thing that people get when the series of books they are reading or TV series they are watching breaks new ground, or shows them an interesting place or set of characters. When the clues start falling into place about who runs things, why it looks the way it does, what moves behind the scenes.
It is at this stage that I start having to ask myself questions.
Where should my characters be? Is it a place they actually want to be? What cool things can happen there? Why does this place work as a setting? How does this locale make their lives easier, or harder? What kind of people inhabit this place? What facets of society do I need to emphasise?
Usually by this point I have started to put together NPCs - I'll already have one or two based on what people have told me about their character. Now's the time to double down on that. They are in Place A, so I need a bunch of people that work with Group B, and a whole bunch of folks with Criminal Organisation C.
Now, the physical locale is important - but it's the people that make it. It's the people that your players are going to interact with, and remember. Antagonists and allies (and bemused bystanders) alike. That's why it is important that you should, not only have a whole bunch - but also kind of like them. Memories of certain NPCs will linger. NPCs like Golden Knife, the brutal Triad boss, and Cole-626, a psychic nutcase who took a liking to the bodies that one of my PCs was trying to acquire.
I mean, there was also this guy, who wasn't an NPC at all. But look at that face. Cadence, you absolute shit. (Yes he looked like Jinnai from El Hazard, the only bit of art in this or the past blog that ISN'T from the Eclipse Phase team.)
Names are important, for NPCs. I knew I was going to need a lot - so I recently put out a call asking for names, and sure, some of those names were dumb. This is the internet, after all. Some of them, however, were solid gold. A bunch of them will get used.
The names can tell people about the NPC in question, or about the setting, or about the prevalent culture. The names can have stories behind them. This being a future in which you kind of get to dictate who you are rather than having it dictated to you by external forces, a lot of folks go by nicknames.
There's BluePink for example. BluePink is an uplifted octopus - an octopus with the intelligence of an above-average human, sentience, sapience, and full rights of existence across the more civilised (less corporate) bits of the solar system. BluePink has a different full name but it is expressed using the chromatic skin that octopi have, so he has to shorten it for you poor normies that can't speak octo-chroma.
Stories start happening, right there, as you put your people together. As you draw in personalities with different agendas, different ways of seeing the world, different power levels, you will find conflicts and alliances forming naturally.
That's before you start asking yourself the big questions about plot.
The game itself offers you a big metaplot to dig into. It asks questions. It sets up significant conflicts, that your characters may well fall on one side or the other of without your input. It gives you all the tools you might need to spin out a story of political intrigue, violent revolution, total war, alien horror, creeping dread or criminal enterprise. It's a brilliantly in-depth setting like that.
That comes down to your characters, too. What do they care about? What do the players playing them care about? Does it seem like your mob of characters are primarily criminals that pay only lip service to the law? Are they mostly fun-loving anarchists that get their kicks ruining authority figures? Are they all gloomy ex-military types that drink too much? Do they have a shared love for alien artifacts and xenoarchaeology?
Now, I have my characters, or at least I have their basics. Unless any of them have last-minute changes of heart, I vaguely know the circles I think they will want to move in, and I can totally use that. None of them seem terribly opposed to each other, which is always good - you don't want to have to deal with PC conflict unless you really have to.
So now I get to immerse myself in this world, mostly crafted by the folks at Posthuman Studios, put through the lens of my own mind, flavoured with my characters and a dash of what the players at my table are bringing me. That gets to be where my brain goes for however long this game runs, and it is gonna run for a while.
This is my happy place.
And if you're not on board for this, you may wanna give me a clear berth, because guess what I am writing about for National Novel Writing Month?
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
Sunday, 29 September 2019
What's Your Favourite Song?
Like the title of the blog: What's your favourite song?
It was pretty late when I asked this of Facebook but sure enough I got some answers. Good ones, too - I mean it's not up to me to judge, it's other people's tastes and answers I was interested in, but it's nice to know that a lot of my friends have a great taste in music.
Out of the answers I got, there were two that fit with a theme I was thinking would show up more, and that was:
1) This is what I am in the mood for right now.
2) I cannot simply decide on one.
And I never used to think I was either of those people until I really thought about it.
Before I go into the reasons why this is on my mind, let's take a brief jaunt through every favourite song I can remember having, shall we?
Yeah I was a huge Michael Jackson fan as a kid. My mother had Bad on vinyl and I think I wore that sucker out. Truth be told I am still a fan, never grew out of that. Though when I was taken to Butlins on holiday by my godmother, I was allowed to have a tee shirt made in a printing shop in town - and I picked a picture of Jackson with the words "MICHAEL JACKSON RULES OK" in these big cartoon bubble letters...ah, memories that come back to haunt us.
Either way, there were so many quality tracks - I hadn't really gotten into his more disco-style songs (and yeah I mean real disco not that ruined shit that people tell us is disco), but Bad and Thriller were just jammed with exceptional music - but this song just absolutely slaps. That bassline! Iconic. Just a superb example of songcrafting.
So what could possibly compete with that? Well...
Uh huh. So at this point I'd discovered that singing voices are pretty awesome actually. And while I had started listening to Carter USM and west coast hip hop (much to my mother's lament) the stuff that really struck me, the stuff that moved me, came from Motown.
You can't deny that these guys know how to sing. They really do. The harmonic stuff as well as the solos. What an absolute ballad. Sure, maybe the lyrics are in places a bit cringy - I was a tween at the time, don't hold it against me - but the composition of the chord structure is so damn pleasing. It's got complications in it that I really enjoyed back then, still do now. That chord change at the end, YES. Yes, I am an absolute giggling manbaby for a good chord change... and then? AND THEN they throw you ANOTHER KEY CHANGE. TWO key changes! What is this, All I Need Is A Miracle 96 by Mike + The Mechanics?
Ah but then, dear reader. Then, something changed. A different influence came into my life.
Then, dear reader, I discovered metal.
I am pretty sure that when I was a teenager I had no idea what this song was actually about or any of the thematics contained in it, but I liked to think that I really, genuinely did. But then, that's what music is about, isn't it? It's about something speaking to you, about feeling understood and communicated with. About something inside of you being transcribed in a way you can just casually show other people and say, hey, this is me right now.
Even if as a teenager I was a bit of an emo dweeb, I still recognised quality. Like, this is the album that James Hetfield got some vocal coaching for, this was the song with the orchestral instrumentation as well as the killer guitar licks. Chortle behind one's hand as much as you might, but I never "grew out" of liking Metallica, and this song is still exceptional now. That solo? Yeah, that solo. It's brilliant.
And thus it was until I discovered grunge.
This was the band that I don't know if I would have ever heard of if I had gone to school three years earlier or later. Silverchair were huge amongst my group of friends. Or at least, among the ones that I talked to about music. They were cool because not a lot of people had heard about them, and because they were kind of our age. They were also cool because they were pretty good songwriters, honestly. It helped that Daniel Johns was (and still is) absolutely gorgeous. Yeah at this point I was starting to work out I was bi too.
Get your headbanging gear around that. Simple enough but with absolute gutsy vocals. What's the song about? Who knows man? Who knows. It's kind of about being stuck in a town but not doing much to leave? Yeah, let's go with that. But fuuuuck the chorus, yes. Another great solo in there, too. I wore out the tape I had of this album (that I copied off someone else) so I had to go out and get my own copy on CD - I remember Frogstomp and Freakshow, the band's first two CDs, were ubiquitous with me. Where one went, the other always followed. Then came Neon Ballroom and my first music festival, Reading 1999, specifically to see Silverchair, even if I didn't think they'd play this song. (They didn't.)
It wasn't until I was basically leaving high school and going into the greater world that there came another change, even if it wasn't such a huge change as those previous.
Yeah, you read that right. Almost twenty years.
I mentioned voices already? Eddie Vedder's voice is one of the best I have heard in my entire life. I mentioned solos already? This song has an absolutely iconic solo from one of the best guitarists on earth, Mike McCready. I mentioned songs speaking to me? This one spoke to me. A lot. An awful lot. It spoke to me about questioning existence and its benefits. It spoke to me about doubt and bad circumstances and all the other things that the genre (as much as grunge musicians hated being put into a genre together) spoke of.
And nothing really shook this song from that spot. For a long time. I mean I have heard better songs, but I am the first to admit that me liking a thing doesn't make it necessarily an objectively good thing. Like, I like Neil Breen films, and they are objectively terrible. Just, nothing came along that I could, with hand on my heart, say spoke to me more than this song did.
Did.
Things... have changed.
And I am not exactly sure when but I am pretty sure it has been this year sometime.
So now we have a new entry.
...yeah, so...
It isn't that I lost the love for each song as it slipped from the top spot. Even if Smooth Criminal isn't my favourite Michael Jackson song any more (I think that is probably now Thriller or Man In The Mirror), I still love it. Even if I don't find myself listening to Boyz II Men much any more, On Bended Knee remains one of their best. Even if - who am I kidding I still listen to Silverchair all the time.
Now, though... different stuff speaks to me.
Like, there's still this... huge ass list of songs that, if I hear them, I will turn up and put the rest of the world on hold for. Are they my favourite song? I mean they can't all be. Are some of them? I am fairly sure that some of them are, or could be, or would fit the criteria, but - picking just one has become...
...well, frankly, difficult.
Black Hole Sun showed up in the comments - a song very near and dear to me. Do I like it better than Alive? I'm not sure. It varies daily. Does it speak to me more? Varies daily. What about Vincent? A song I feel in my very bones? Some of the story, not the whole story. Recovering The Satellites? One of two songs I have the lyrics for on my own arm - again, a big thing, not everything.
Wish You Were Here? Party Of One? The Pavilion? Thunder Road? So Long Astoria? Learn To Fly? I Am The Highway? The Rambler? Trees And Jets? Nightcrawler? You Will Be Found? Far From Perfect? Amaryllis? What I Got? Motown Never Sounded So Good? Innuendo? Kashmir? I Stay Away? The Touch? We're In This Together?
How do I even pick?
I guess sometimes you don't. Sometimes you just know.
And sometimes you just know that, right now, everything is kind of in the air.
That's not so bad a place to be, after all.
...wait nevermind I found it it was this all along
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
It was pretty late when I asked this of Facebook but sure enough I got some answers. Good ones, too - I mean it's not up to me to judge, it's other people's tastes and answers I was interested in, but it's nice to know that a lot of my friends have a great taste in music.
Out of the answers I got, there were two that fit with a theme I was thinking would show up more, and that was:
1) This is what I am in the mood for right now.
2) I cannot simply decide on one.
And I never used to think I was either of those people until I really thought about it.
Before I go into the reasons why this is on my mind, let's take a brief jaunt through every favourite song I can remember having, shall we?
Age ???-10: Michael Jackson - Smooth Criminal
Yeah I was a huge Michael Jackson fan as a kid. My mother had Bad on vinyl and I think I wore that sucker out. Truth be told I am still a fan, never grew out of that. Though when I was taken to Butlins on holiday by my godmother, I was allowed to have a tee shirt made in a printing shop in town - and I picked a picture of Jackson with the words "MICHAEL JACKSON RULES OK" in these big cartoon bubble letters...ah, memories that come back to haunt us.
Either way, there were so many quality tracks - I hadn't really gotten into his more disco-style songs (and yeah I mean real disco not that ruined shit that people tell us is disco), but Bad and Thriller were just jammed with exceptional music - but this song just absolutely slaps. That bassline! Iconic. Just a superb example of songcrafting.
So what could possibly compete with that? Well...
Age 10-13: Boyz II Men - On Bended Knee
Uh huh. So at this point I'd discovered that singing voices are pretty awesome actually. And while I had started listening to Carter USM and west coast hip hop (much to my mother's lament) the stuff that really struck me, the stuff that moved me, came from Motown.
You can't deny that these guys know how to sing. They really do. The harmonic stuff as well as the solos. What an absolute ballad. Sure, maybe the lyrics are in places a bit cringy - I was a tween at the time, don't hold it against me - but the composition of the chord structure is so damn pleasing. It's got complications in it that I really enjoyed back then, still do now. That chord change at the end, YES. Yes, I am an absolute giggling manbaby for a good chord change... and then? AND THEN they throw you ANOTHER KEY CHANGE. TWO key changes! What is this, All I Need Is A Miracle 96 by Mike + The Mechanics?
Ah but then, dear reader. Then, something changed. A different influence came into my life.
Then, dear reader, I discovered metal.
Age 13-15: Metallica - Nothing Else Matters
I am pretty sure that when I was a teenager I had no idea what this song was actually about or any of the thematics contained in it, but I liked to think that I really, genuinely did. But then, that's what music is about, isn't it? It's about something speaking to you, about feeling understood and communicated with. About something inside of you being transcribed in a way you can just casually show other people and say, hey, this is me right now.
Even if as a teenager I was a bit of an emo dweeb, I still recognised quality. Like, this is the album that James Hetfield got some vocal coaching for, this was the song with the orchestral instrumentation as well as the killer guitar licks. Chortle behind one's hand as much as you might, but I never "grew out" of liking Metallica, and this song is still exceptional now. That solo? Yeah, that solo. It's brilliant.
And thus it was until I discovered grunge.
Age 15-18: Silverchair - Tomorrow
This was the band that I don't know if I would have ever heard of if I had gone to school three years earlier or later. Silverchair were huge amongst my group of friends. Or at least, among the ones that I talked to about music. They were cool because not a lot of people had heard about them, and because they were kind of our age. They were also cool because they were pretty good songwriters, honestly. It helped that Daniel Johns was (and still is) absolutely gorgeous. Yeah at this point I was starting to work out I was bi too.
Get your headbanging gear around that. Simple enough but with absolute gutsy vocals. What's the song about? Who knows man? Who knows. It's kind of about being stuck in a town but not doing much to leave? Yeah, let's go with that. But fuuuuck the chorus, yes. Another great solo in there, too. I wore out the tape I had of this album (that I copied off someone else) so I had to go out and get my own copy on CD - I remember Frogstomp and Freakshow, the band's first two CDs, were ubiquitous with me. Where one went, the other always followed. Then came Neon Ballroom and my first music festival, Reading 1999, specifically to see Silverchair, even if I didn't think they'd play this song. (They didn't.)
It wasn't until I was basically leaving high school and going into the greater world that there came another change, even if it wasn't such a huge change as those previous.
Age 18-37: Pearl Jam - Alive
Yeah, you read that right. Almost twenty years.
I mentioned voices already? Eddie Vedder's voice is one of the best I have heard in my entire life. I mentioned solos already? This song has an absolutely iconic solo from one of the best guitarists on earth, Mike McCready. I mentioned songs speaking to me? This one spoke to me. A lot. An awful lot. It spoke to me about questioning existence and its benefits. It spoke to me about doubt and bad circumstances and all the other things that the genre (as much as grunge musicians hated being put into a genre together) spoke of.
And nothing really shook this song from that spot. For a long time. I mean I have heard better songs, but I am the first to admit that me liking a thing doesn't make it necessarily an objectively good thing. Like, I like Neil Breen films, and they are objectively terrible. Just, nothing came along that I could, with hand on my heart, say spoke to me more than this song did.
Did.
Things... have changed.
And I am not exactly sure when but I am pretty sure it has been this year sometime.
So now we have a new entry.
Age 37-???: ??? - ???
...yeah, so...
It isn't that I lost the love for each song as it slipped from the top spot. Even if Smooth Criminal isn't my favourite Michael Jackson song any more (I think that is probably now Thriller or Man In The Mirror), I still love it. Even if I don't find myself listening to Boyz II Men much any more, On Bended Knee remains one of their best. Even if - who am I kidding I still listen to Silverchair all the time.
Now, though... different stuff speaks to me.
Like, there's still this... huge ass list of songs that, if I hear them, I will turn up and put the rest of the world on hold for. Are they my favourite song? I mean they can't all be. Are some of them? I am fairly sure that some of them are, or could be, or would fit the criteria, but - picking just one has become...
...well, frankly, difficult.
Black Hole Sun showed up in the comments - a song very near and dear to me. Do I like it better than Alive? I'm not sure. It varies daily. Does it speak to me more? Varies daily. What about Vincent? A song I feel in my very bones? Some of the story, not the whole story. Recovering The Satellites? One of two songs I have the lyrics for on my own arm - again, a big thing, not everything.
Wish You Were Here? Party Of One? The Pavilion? Thunder Road? So Long Astoria? Learn To Fly? I Am The Highway? The Rambler? Trees And Jets? Nightcrawler? You Will Be Found? Far From Perfect? Amaryllis? What I Got? Motown Never Sounded So Good? Innuendo? Kashmir? I Stay Away? The Touch? We're In This Together?
How do I even pick?
I guess sometimes you don't. Sometimes you just know.
And sometimes you just know that, right now, everything is kind of in the air.
That's not so bad a place to be, after all.
...wait nevermind I found it it was this all along
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
Sunday, 22 September 2019
10 Years After The Fall
So the last one was a downer - lets take things back into the realm of positive.
I love me some roleplaying games. You know this to be true, if you are a long-time reader or know me personally. What do I love about them? All sorts - but one of the things I love the most is planning the next thing. The next character, session, plot arc, campaign.
Currently I am engaged in two such campaigns.
The first is a very much back-to-basics Pathfinder game. Starting at level 1 and doing a standard dungeon run. I almost always do the more character-based or gimmicky stuff, so it's unusual for me to just roll with "you kick in the door, there's four goblins and a chest, what do". It's kind of fun though. Liberating almost.
The second one is my favourite, hands down - and it's called Eclipse Phase.
Now some of you know about this. Some of you have played it, heard me yap about it - a handful of you have played it with me before, or with other people.
I ran it for a long time - over a year, easy. Two different games involving two different groups of characters, though the player base remained essentially the same, even if one player insinuated themselves in halfway through the first run.
There's some games that you can play without really knowing the setting very well. Like, Dungeons and Dragons? As long as you know your dwarves from your elves you can muddle through - unless the campaign is specifically very political, social or character-based, you can probably get away with a bluffer's guide and what you have learned from the thousands of derivative settings you've seen bits of already.
Then there's games wherein you really, really do have to know the setting - because so much of the game depends on it.
Eclipse Phase is the second one, which is okay, because I love the setting so damn much.
Welcome to the post-apocalyptic transhuman future, wherein the near-extinction of the human race and the obliteration of life on earth has left us in a position to actually change things - sometimes, even, for the better.
It asks and answers political questions. Like: what is it that ends up killing the world? Where do we go afterwards? What do corporations do when there's no government telling them what to do? What do people do when scarcity stops existing? How does democracy work when in space? Where is humanity's home if humanity can't go back to Earth?
That's before you get onto the bigger questions, like: what threats are big enough that they actually threaten humanity's entire existence? And what do we do to stop them wiping us out?
The thing about having a setting so in-depth - the thing about having a large world that has fleshed-out politics and situations and a distinctive feel - is that when people are putting their characters together, it's easy to find them a place in the world, and thus, in the narrative.
This is the part I love, see. Putting the NPCs together. Building the bits of the world that don't already exist. Looking at the backstory of the characters I have and boosting what I am doing in those sectors, taking plot points aboard to use for my own.
The stories that can come out of it stick with you.
Okay, maybe it is because out of a lot of the folks I game with now, their first game was Eclipse Phase - but there are others who I have played it with who have been veterans at the time who have also enjoyed it. I've covered those stories before, specifically in blogs like this one about RPGs in general.
It remains, though - I think good times were had. I don't want to blow my own trumpet but I like to think that I contributed a little to that. Like, sure, it is a sci-fi horror setting, but that doesn't mean that everything that comes out of it has to be horrible.
For every moment wherein a near-immortal adrenaline junkie comes face-to-kind-of-face with an inscrutable creature that may have been his former travel companions, there's a near-farcical hallucinogenic quest from one end of Extropia to the other, resulting in nude bas-reliefs being left on the outside of the asteroid for the universe to see.
For all the awful destruction wrought by the severing of the space elevator on Mars, and the millions of casualties that resulted of it, there was the moment wherein Captain Persephone of the Lethe decided that - rather than deliberately forget - she would remember, and went back home to Mars to find out what it was she had left behind.
And for the awful horror of discovering that the planet whose ashes we are stood in up to our ankles is Earth - not in a game I ran, but in the same timeline - there is the moment wherein you turn aside the freighter moving at a sizeable percentage of the speed of light, and you miss the habitat housing millions by mere inches. Close enough that you could reach out a hand and touch it... close enough that the people on that habitat can look out, and see you, and love you with all their hearts for almost losing your nigh-immortal life to try and save their own.
That's the moments you get for a game like this. That's what makes the work worthwhile, the planning, the plotting, the inspiration for a hundred different personalities in a dozen different locales. Crafting combat scenarios like Yuen Woo-ping, assembling conspiracies like Richard Condon and nightmare sci-fi scenarios like Philip K Dick. It's what makes it worthwhile, when eleven years later, you can still talk about that time that you found an AI living in an abandoned factory in Martian orbit and realised your pilot was the one that coded it.
This isn't a sponsored blog. I just wanted to splurge my love for the game, as I await the arrival of the hard copy of the 2nd edition core rulebook - and as I plot like a crazed madman to drag my hapless players into the transhuman future of 10 years after the fall, once again.
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
I love me some roleplaying games. You know this to be true, if you are a long-time reader or know me personally. What do I love about them? All sorts - but one of the things I love the most is planning the next thing. The next character, session, plot arc, campaign.
Currently I am engaged in two such campaigns.
The first is a very much back-to-basics Pathfinder game. Starting at level 1 and doing a standard dungeon run. I almost always do the more character-based or gimmicky stuff, so it's unusual for me to just roll with "you kick in the door, there's four goblins and a chest, what do". It's kind of fun though. Liberating almost.
The second one is my favourite, hands down - and it's called Eclipse Phase.
Now some of you know about this. Some of you have played it, heard me yap about it - a handful of you have played it with me before, or with other people.
I ran it for a long time - over a year, easy. Two different games involving two different groups of characters, though the player base remained essentially the same, even if one player insinuated themselves in halfway through the first run.
There's some games that you can play without really knowing the setting very well. Like, Dungeons and Dragons? As long as you know your dwarves from your elves you can muddle through - unless the campaign is specifically very political, social or character-based, you can probably get away with a bluffer's guide and what you have learned from the thousands of derivative settings you've seen bits of already.
Then there's games wherein you really, really do have to know the setting - because so much of the game depends on it.
Eclipse Phase is the second one, which is okay, because I love the setting so damn much.
Welcome to the post-apocalyptic transhuman future, wherein the near-extinction of the human race and the obliteration of life on earth has left us in a position to actually change things - sometimes, even, for the better.
It asks and answers political questions. Like: what is it that ends up killing the world? Where do we go afterwards? What do corporations do when there's no government telling them what to do? What do people do when scarcity stops existing? How does democracy work when in space? Where is humanity's home if humanity can't go back to Earth?
That's before you get onto the bigger questions, like: what threats are big enough that they actually threaten humanity's entire existence? And what do we do to stop them wiping us out?
The thing about having a setting so in-depth - the thing about having a large world that has fleshed-out politics and situations and a distinctive feel - is that when people are putting their characters together, it's easy to find them a place in the world, and thus, in the narrative.
This is the part I love, see. Putting the NPCs together. Building the bits of the world that don't already exist. Looking at the backstory of the characters I have and boosting what I am doing in those sectors, taking plot points aboard to use for my own.
The stories that can come out of it stick with you.
Okay, maybe it is because out of a lot of the folks I game with now, their first game was Eclipse Phase - but there are others who I have played it with who have been veterans at the time who have also enjoyed it. I've covered those stories before, specifically in blogs like this one about RPGs in general.
It remains, though - I think good times were had. I don't want to blow my own trumpet but I like to think that I contributed a little to that. Like, sure, it is a sci-fi horror setting, but that doesn't mean that everything that comes out of it has to be horrible.
For every moment wherein a near-immortal adrenaline junkie comes face-to-kind-of-face with an inscrutable creature that may have been his former travel companions, there's a near-farcical hallucinogenic quest from one end of Extropia to the other, resulting in nude bas-reliefs being left on the outside of the asteroid for the universe to see.
For all the awful destruction wrought by the severing of the space elevator on Mars, and the millions of casualties that resulted of it, there was the moment wherein Captain Persephone of the Lethe decided that - rather than deliberately forget - she would remember, and went back home to Mars to find out what it was she had left behind.
And for the awful horror of discovering that the planet whose ashes we are stood in up to our ankles is Earth - not in a game I ran, but in the same timeline - there is the moment wherein you turn aside the freighter moving at a sizeable percentage of the speed of light, and you miss the habitat housing millions by mere inches. Close enough that you could reach out a hand and touch it... close enough that the people on that habitat can look out, and see you, and love you with all their hearts for almost losing your nigh-immortal life to try and save their own.
That's the moments you get for a game like this. That's what makes the work worthwhile, the planning, the plotting, the inspiration for a hundred different personalities in a dozen different locales. Crafting combat scenarios like Yuen Woo-ping, assembling conspiracies like Richard Condon and nightmare sci-fi scenarios like Philip K Dick. It's what makes it worthwhile, when eleven years later, you can still talk about that time that you found an AI living in an abandoned factory in Martian orbit and realised your pilot was the one that coded it.
This isn't a sponsored blog. I just wanted to splurge my love for the game, as I await the arrival of the hard copy of the 2nd edition core rulebook - and as I plot like a crazed madman to drag my hapless players into the transhuman future of 10 years after the fall, once again.
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
Sunday, 15 September 2019
What Follows Numbness [Mental Health]
Fair warning: what follows is going to be about my mental health, which is perhaps an ugly place to visit. So if you aren't down for that particular fantastic voyage, I'd check out an earlier blog. A further warning: this will include a frank discussion of topics such as suicide. Yet again, if you don't want to deal with that, don't make yourself. I'm not here to upset you.
I know that I have discussed this before, and I know that a popular definition of insanity is to do the same thing over and over and expect a different result.
Nevertheless.
A term I see used to describe depression, often, is numbness. It's a simple way to explain a complex scenario but - on the surface of it, I agree. You become numb to certain stimuli but not to others. If it's assumed that life's positive stimuli are the "default", then yes, you are numb, because that is the stuff that gets muted. Like flattening the top end of a sine wave.
All the bad stuff, though - that gets worse. Like, even minor setbacks become insurmountable problems or breakdown-worthy complications. If we use the idea of the sine wave - just move the entire thing down. The peaks are less high, the troughs are far more low. Our mountains are flattened while our valleys gouge deep.
That would be pretty bad in and of itself, right? Because that isn't just a thing you sack up and deal with, not if it is hitting you for days, weeks, months. It robs you of life. It robs you of Good Things.
And that isn't the final step.
Not by a long shot.
So with this dunk in your serotonin, stuff that is usually fun stops being fun, and stuff that sucks increases in suck. Which means everything takes a lot more effort. Everything is more tiring. In a brain that isn't working under these conditions, something coming up that you are looking forward to makes it easier to get to the thing, to do what is necessary to enjoy that thing. The drive to go do a thing, when your ability to enjoy the good stuff it will bring you is suppressed BUT your ability to suffer from the bad stuff is heightened, takes a huge hit.
Which begins a spiral, because you start doing less good things, which leads to less good things, and... well, here we start to understand how depression is a battle of attrition against the rest of your existence.
That's what it turns into. It chips at you, digs away at your ability to just go and do things. It erodes your will to take steps to make your life better or even just less sucky. It undercuts you at every turn. All of the things you want or need in a day, become a struggle, and sooner or later, you start to lose that struggle.
You ever wonder where the nihilistic sense of humour comes from, that a lot of folks that suffer depression have? It's about here.
This is where we talk about something called passive suicidal ideation.
Suicidal - that is a very scary word, yes? A lot of people will freak out just from seeing it written down there. It's scary, and we hate to think that people we know have even considered it. When they actually perform the act (there's a reason I don't use the word succeed) then it is a heartbreaking tragedy.
The difference between passive and active suicidal ideation is relatively simple when we get down to it.
If you are active, then you are doing the thing, seeking to do the thing, wanting to actually physically do the thing. If you are passive, then you just... kind of want that, a little. Maybe not even specifically death. You just kind of wish you didn't exist any more. Didn't have to deal with it.
When you have little value for your own life, this passive ideation state is very common. Because life is tiring, and a bit rubbish, and you don't want to have to deal with it day in and day out. Like, you wake up and you are tired already. Great, right? Fucking great.
Some days it is worse than that, and those are the days when you can't really hide it.
It is at this point that, those people I know who are wondering if this is a delayed cry for help or an indictment for not being sufficiently "there" or similar - this isn't that. That's not what I am doing here.
There's not a lot of helping. Not from outside. Nothing much you can do to redress the chemical imbalance that is kicking the shit out of our will to achieve anything at all. That's a very internal thing, and no amount of positive words, friendly memes or song-and-dance numbers will actively correct that. It's like an invisible switch in our skulls.
There just comes a stage when you are halfway doing something totally normal, like something that is just everyday and ordinary and shouldn't cause anyone any issues, even you... and it's like something pops, inside.
You want to break down in tears, right on the spot. Wherever you are. Your face contorts and it is going to be ugly. You grit your teeth and swallow and you tell yourself, no, not here. Not now. Not fucking now.
Not now.
And if you're lucky that only happens once, and you can get on with your day.
That's only on real bad days, mind. But it's those real bad days that dig at you, because even the good days are only okay, and the okay days kind of suck. It's like working retail, customer-facing. You don't remember the 99% of customers who just wanted the thing, paid the fee, said thank you and left. You remember the jerkwipe that took it as a personal insult that you don't stock that brand that you've never stocked, and wants to talk to your manager about it.
That leaves the world looking like a cold place even at the best of times.
I don't know what sparked this particular quagmire of nonsense. Maybe it's the change of season - the Autumnal chill in the mornings telling my subconscious that soon shit is going to turn bad. Maybe it's because I experienced several minor triumphs in the last two weeks, including meeting some family I've never met before, and my brain is incapable of seeing that as just a thing that can happen. Maybe the universe rolled some dice and they came up Double Fuck You, and that's where my brain goes.
I don't know. It happened though.
I am mostly riding out of it, right now. Like, the less of a pit you are in, the easier it is to talk about the pit. Sort of.
If I had anything else in mind to blog about at the end of this week, it all kind of went away late Friday early Saturday. But hey, that's what this blog is for - and for god's sake, don't worry about me. I've lived with this since I was in middle school. It'll be fine.
Sorry. This one was heavy, and it doesn't have an answer or a solution, outside of this:
I am at this very moment planning on getting more help than I currently have.
There is zero shame in getting treatment for any medical condition. Mind, body, spirit.
Get help.
Don't suffer this alone.
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
I know that I have discussed this before, and I know that a popular definition of insanity is to do the same thing over and over and expect a different result.
Nevertheless.
A term I see used to describe depression, often, is numbness. It's a simple way to explain a complex scenario but - on the surface of it, I agree. You become numb to certain stimuli but not to others. If it's assumed that life's positive stimuli are the "default", then yes, you are numb, because that is the stuff that gets muted. Like flattening the top end of a sine wave.
All the bad stuff, though - that gets worse. Like, even minor setbacks become insurmountable problems or breakdown-worthy complications. If we use the idea of the sine wave - just move the entire thing down. The peaks are less high, the troughs are far more low. Our mountains are flattened while our valleys gouge deep.
That would be pretty bad in and of itself, right? Because that isn't just a thing you sack up and deal with, not if it is hitting you for days, weeks, months. It robs you of life. It robs you of Good Things.
And that isn't the final step.
Not by a long shot.
So with this dunk in your serotonin, stuff that is usually fun stops being fun, and stuff that sucks increases in suck. Which means everything takes a lot more effort. Everything is more tiring. In a brain that isn't working under these conditions, something coming up that you are looking forward to makes it easier to get to the thing, to do what is necessary to enjoy that thing. The drive to go do a thing, when your ability to enjoy the good stuff it will bring you is suppressed BUT your ability to suffer from the bad stuff is heightened, takes a huge hit.
Which begins a spiral, because you start doing less good things, which leads to less good things, and... well, here we start to understand how depression is a battle of attrition against the rest of your existence.
That's what it turns into. It chips at you, digs away at your ability to just go and do things. It erodes your will to take steps to make your life better or even just less sucky. It undercuts you at every turn. All of the things you want or need in a day, become a struggle, and sooner or later, you start to lose that struggle.
You ever wonder where the nihilistic sense of humour comes from, that a lot of folks that suffer depression have? It's about here.
This is where we talk about something called passive suicidal ideation.
Suicidal - that is a very scary word, yes? A lot of people will freak out just from seeing it written down there. It's scary, and we hate to think that people we know have even considered it. When they actually perform the act (there's a reason I don't use the word succeed) then it is a heartbreaking tragedy.
The difference between passive and active suicidal ideation is relatively simple when we get down to it.
If you are active, then you are doing the thing, seeking to do the thing, wanting to actually physically do the thing. If you are passive, then you just... kind of want that, a little. Maybe not even specifically death. You just kind of wish you didn't exist any more. Didn't have to deal with it.
When you have little value for your own life, this passive ideation state is very common. Because life is tiring, and a bit rubbish, and you don't want to have to deal with it day in and day out. Like, you wake up and you are tired already. Great, right? Fucking great.
Some days it is worse than that, and those are the days when you can't really hide it.
It is at this point that, those people I know who are wondering if this is a delayed cry for help or an indictment for not being sufficiently "there" or similar - this isn't that. That's not what I am doing here.
There's not a lot of helping. Not from outside. Nothing much you can do to redress the chemical imbalance that is kicking the shit out of our will to achieve anything at all. That's a very internal thing, and no amount of positive words, friendly memes or song-and-dance numbers will actively correct that. It's like an invisible switch in our skulls.
There just comes a stage when you are halfway doing something totally normal, like something that is just everyday and ordinary and shouldn't cause anyone any issues, even you... and it's like something pops, inside.
You want to break down in tears, right on the spot. Wherever you are. Your face contorts and it is going to be ugly. You grit your teeth and swallow and you tell yourself, no, not here. Not now. Not fucking now.
Not now.
And if you're lucky that only happens once, and you can get on with your day.
That's only on real bad days, mind. But it's those real bad days that dig at you, because even the good days are only okay, and the okay days kind of suck. It's like working retail, customer-facing. You don't remember the 99% of customers who just wanted the thing, paid the fee, said thank you and left. You remember the jerkwipe that took it as a personal insult that you don't stock that brand that you've never stocked, and wants to talk to your manager about it.
That leaves the world looking like a cold place even at the best of times.
I don't know what sparked this particular quagmire of nonsense. Maybe it's the change of season - the Autumnal chill in the mornings telling my subconscious that soon shit is going to turn bad. Maybe it's because I experienced several minor triumphs in the last two weeks, including meeting some family I've never met before, and my brain is incapable of seeing that as just a thing that can happen. Maybe the universe rolled some dice and they came up Double Fuck You, and that's where my brain goes.
I don't know. It happened though.
I am mostly riding out of it, right now. Like, the less of a pit you are in, the easier it is to talk about the pit. Sort of.
If I had anything else in mind to blog about at the end of this week, it all kind of went away late Friday early Saturday. But hey, that's what this blog is for - and for god's sake, don't worry about me. I've lived with this since I was in middle school. It'll be fine.
Sorry. This one was heavy, and it doesn't have an answer or a solution, outside of this:
I am at this very moment planning on getting more help than I currently have.
There is zero shame in getting treatment for any medical condition. Mind, body, spirit.
Get help.
Don't suffer this alone.
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
Sunday, 8 September 2019
It's Like We Finish Each Other's...
So who remembers this scene from Who Framed Roger Rabbit?
The entire Shave And A Haircut bit.
As a joke that actually became a thing, we used the shave-and-a-haircut knock in several RPGs to test if the being on the other side of a door was sentient, because who doesn't know shave-and-a-haircut? It almost answers itself. It sounds so satisfying as a string of beats that it almost fills itself in even if you don't know what it is from or haven't heard it before.
Those of you who are following this from something I said on Facebook are probably nodding knowingly right now, and for good reason, for I've discussed this over there before now, and relatively recently:
The human brain fills in a bunch of stuff that you aren't necessarily perceiving.
Like you'd be amazed how little of what you think you are seeing right now is stuff you are actually seeing. A lot of it is just what the brain estimates is there, and it feeds you that instead of there just being grey fuzzy patches that you can't perceive at all.
So it's not so unlikely that something similar can happen with audio - and that this can be altered via conditioning. It's part of how we get used to talking, after all. How we learn how to communicate verbally. Our brain starts to connect things together, the language shapes our thoughts, and all of a sudden we have got these entire complex sentence structures inside our mind that inform us if something sounds right.
Which means that, sometimes, we can be conditioned into having a response to a partial sentence or even a single word.
And sometimes, that conditioning can come from something other than conversation.
Let's experiment.
If you are reading this blog there is a greater than zero chance that you watched Buffy the Vampire Slayer.
Which verse did you just riff off that sentence with? My personal favourite is the first one - it could be demons - but I know this one is a crowdpleaser:
You start to see what I am talking about.
Now this can be a popular culture thing. It can be a way to identify if the people around you are into the same stuff as you, right? Like how long someone can draw out the word "anticipation" tells you that they have probably, at least once, also uttered the words Damn It Janet and meant them.
I mean, has anyone heard the words "Frankly My Dear" any time in the past twenty years and not known what the following line is? Has anyone not visualised a pair of San Dimas washouts playing air guitar when they hear the word Excellent? Are there, indeed, any spoons? I'm pretty sure everyone I know believes that there isn't, at least a little.
Is it ever game over, without it being Game Over?
Who can hear the word Witness, without...
It's not just movie and TV quotes though.
Song lyrics?
A brief round of experiments:
Let's focus on that last one, shall we?
What song do you hear, when you think about the word, Stop?
There's a few, right?
I think that if we can compile the things that do this in our heads - the things that we have to finish, the quotes that we have to complete - then we can build an interesting picture of who we are. And hell, it will certainly point out that some of our sense of humour is wacky and weird.
Stuff like this spreads, too. People repeat things that are stated as a short sharp quote, when the situation calls for it, then don't know what it came from. A bunch of people I know have heard me quote the Goon Show without ever knowing it exists - after hearing any kind of clash or weird noise, following it up with a smug, upper-class, "And why not?"
You know what all this is, right?
This is why we know stuff like the Crazy Frog, despite hating it. This is why we all have a favourite moment from Only Fools And Horses, despite not having watched a full episode in a decade. This is why some people start laughing when they hear something that has no real humorous context, because it is so inherently tied to something in their minds that does.
This is all Memetics, people. Cultural information transfer. The communication of a shared culture through goofy jokes, memorable quotes, slapstick humour and song lyrics.
Just thought I would dwell on something vaguely fun and interesting, while my government guts the democracy it claims to be protecting and swears to break the law if it doesn't get what it wants.
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
The entire Shave And A Haircut bit.
As a joke that actually became a thing, we used the shave-and-a-haircut knock in several RPGs to test if the being on the other side of a door was sentient, because who doesn't know shave-and-a-haircut? It almost answers itself. It sounds so satisfying as a string of beats that it almost fills itself in even if you don't know what it is from or haven't heard it before.
Those of you who are following this from something I said on Facebook are probably nodding knowingly right now, and for good reason, for I've discussed this over there before now, and relatively recently:
The human brain fills in a bunch of stuff that you aren't necessarily perceiving.
Like you'd be amazed how little of what you think you are seeing right now is stuff you are actually seeing. A lot of it is just what the brain estimates is there, and it feeds you that instead of there just being grey fuzzy patches that you can't perceive at all.
So it's not so unlikely that something similar can happen with audio - and that this can be altered via conditioning. It's part of how we get used to talking, after all. How we learn how to communicate verbally. Our brain starts to connect things together, the language shapes our thoughts, and all of a sudden we have got these entire complex sentence structures inside our mind that inform us if something sounds right.
Which means that, sometimes, we can be conditioned into having a response to a partial sentence or even a single word.
And sometimes, that conditioning can come from something other than conversation.
Let's experiment.
If you are reading this blog there is a greater than zero chance that you watched Buffy the Vampire Slayer.
I've got a theory.
Which verse did you just riff off that sentence with? My personal favourite is the first one - it could be demons - but I know this one is a crowdpleaser:
You start to see what I am talking about.
Now this can be a popular culture thing. It can be a way to identify if the people around you are into the same stuff as you, right? Like how long someone can draw out the word "anticipation" tells you that they have probably, at least once, also uttered the words Damn It Janet and meant them.
I mean, has anyone heard the words "Frankly My Dear" any time in the past twenty years and not known what the following line is? Has anyone not visualised a pair of San Dimas washouts playing air guitar when they hear the word Excellent? Are there, indeed, any spoons? I'm pretty sure everyone I know believes that there isn't, at least a little.
Is it ever game over, without it being Game Over?
Who can hear the word Witness, without...
It's not just movie and TV quotes though.
Song lyrics?
A brief round of experiments:
Tell Me Why.
Sweet Caroline.
Mama.
Help.
Stop.
Let's focus on that last one, shall we?
What song do you hear, when you think about the word, Stop?
- ____! Hammertime!
- ____! In the name of love! Before you break my heart!
- ____! Collaborate and LISTEN!
- ____, hey, what's that sound, everybody look what's going down!
- You'd better ____ before you go and break my heart!
- Don't ____ til you get enough!
- ____ pressuring me, makes me want to scream!
There's a few, right?
I think that if we can compile the things that do this in our heads - the things that we have to finish, the quotes that we have to complete - then we can build an interesting picture of who we are. And hell, it will certainly point out that some of our sense of humour is wacky and weird.
Stuff like this spreads, too. People repeat things that are stated as a short sharp quote, when the situation calls for it, then don't know what it came from. A bunch of people I know have heard me quote the Goon Show without ever knowing it exists - after hearing any kind of clash or weird noise, following it up with a smug, upper-class, "And why not?"
You know what all this is, right?
This is why we know stuff like the Crazy Frog, despite hating it. This is why we all have a favourite moment from Only Fools And Horses, despite not having watched a full episode in a decade. This is why some people start laughing when they hear something that has no real humorous context, because it is so inherently tied to something in their minds that does.
This is all Memetics, people. Cultural information transfer. The communication of a shared culture through goofy jokes, memorable quotes, slapstick humour and song lyrics.
Just thought I would dwell on something vaguely fun and interesting, while my government guts the democracy it claims to be protecting and swears to break the law if it doesn't get what it wants.
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
Sunday, 1 September 2019
Gold Beneath The Ruins
I blogged, once upon a time, about how screwed up the infrastructure of my home town is, and why it doesn't necessarily get fixed. In doing so, I talked about how Beirut got rebuilt, and the fact that doing so was considered an investment by the company doing it.
A ruined city, torn apart by a civil war that nobody living in it really wanted, became an investment opportunity.
For a more recent example - if you somehow missed the fact that Halliburton, a company that the US vice-president of the time (Dick Cheney) headed for five years, was given the keys (and the cash) to rebuild Iraq following the 2003 invasion... here is a reminder
It's not just actual warfare or mass destruction that results in profits, either. No, there's other ways. Shorting shares, for example. If you don't know how that works, there's a good description here, but let me give an example:
You know the price of milk is going to tank (harhar) so you go to your mate Billy the Milkman and ask if you can have ten bottles. You promise you will give them back tomorrow, and maybe give him some money on top of that. So he gives you ten bottles of milk.
You then go and sell the milk for its current market price - and overnight, the price of milk crashes. You sold the milk for £1 a bottle, and now it only costs 50p a bottle in the shops. (I don't know what would cause this, just roll with it.)
So - you take the £10 you made from selling the milk that wasn't yours, you buy 10 bottles for Billy the Milkman for £5, you give the bottles back to him, and give him £1 for his trouble. £4 profit for you, for essentially doing very little indeed, with things that aren't even yours.
It's only the rather unique way the stock and share markets work that allow this to happen, obviously. The thing is, though - it also allows people who can directly make money from shorting, to be in the sphere of influence or friendship with the kind of people who can influence share prices.
Let's say you are mates with Sheila the Shop Owner. Have been for years, went to school together, you used to work for the shop once upon a time. So you have a means to, for a period, influence the price of milk. So you go to Billy the Milkman, and instead of borrowing ten bottles, you borrow ten thousand.
You sell the ten thousand bottles of milk for £1 each. The next day, the town wakes up and the Shop is selling milk for - let's be conservative - 80p a bottle. So you take the £10,000 you just made, and you spend £8,000 to buy back the ten thousand bottles. You give them back to Billy. You give Billy £200 for his trouble, you give Sheila £800 for her time, and you pocket a cool £1,000.
These two examples are grossly simplified, but I think they give an accurate depiction of how this whole thing works.
Of course, shorting and share-dealing isn't available to literally everyone. It's a level of brokerage that you require expertise to get into, expertise and money of your own - getting that expertise also requires money - it's a literal class barrier.
What is missing from the example above, however, is what it means to everyday people like you and me - and how that would be represented is simple:
To cover the shortfall from a 20% reduction in milk prices, Sheila the Shop Owner cuts staff wages and increases prices everywhere else.
So we have two kinds of people, here; the majority, who would suffer if share prices suddenly dropped because the costs of such losses would be pushed down the line to the average consumer - and the minority, who would stand to not only avoid suffering under such circumstances, but could also make a significant profit from everyone else's misery.
That's pretty gross. It's amoral, obviously. It's also a built-in function of the system as it stands.
Why is this relevant?
Well - there have been several reasons why a referendum on our membership with the European Union has been suggested in the past ten years, one of the first being that our then-Prime Minister David Cameron wished to garner the support of the eurosceptics within his party. Throughout Ed Milliband's tenure in charge of the Labour party, he was strongly opposed to a referendum on leaving, which of course made Cameron's position much more concrete. More anti-immigration rhetoric started to creep into the justifications around 2014. It wasn't until the years following that the movement really started to pick up steam, though.
It was formalised in late 2015 - and the very beginning of 2016 began the formal introduction of an EU directive that had been years in the making, a package of anti tax-avoidance measures. Just a coincidence, I'm sure. Definitely just an absolute coincidence, that the Economic and Financial Affairs Council reached agreement on the directive literally two days before the referendum was due to take place. Just... plain lucky, I suppose.
But is that enough? The government has been utterly baffled by how much this little exercise is going to cost us individually and as a nation, or at least, has made little effort to be transparent to the public about such costs. Going so far as to quash the release of internal reports detailing suggested emergency measures, for when we start running out of insulin and all of the ports are in gridlock. It should still be patently obvious that the cost is going to be significant. We're already suffering for it.
Meet Jacob Rees-Mogg.
I'm going to do my best to not make any jokes about this man. What I will stick to is how he is relevant to what I am talking about.
A ruined city, torn apart by a civil war that nobody living in it really wanted, became an investment opportunity.
For a more recent example - if you somehow missed the fact that Halliburton, a company that the US vice-president of the time (Dick Cheney) headed for five years, was given the keys (and the cash) to rebuild Iraq following the 2003 invasion... here is a reminder
It's not just actual warfare or mass destruction that results in profits, either. No, there's other ways. Shorting shares, for example. If you don't know how that works, there's a good description here, but let me give an example:
You know the price of milk is going to tank (harhar) so you go to your mate Billy the Milkman and ask if you can have ten bottles. You promise you will give them back tomorrow, and maybe give him some money on top of that. So he gives you ten bottles of milk.
You then go and sell the milk for its current market price - and overnight, the price of milk crashes. You sold the milk for £1 a bottle, and now it only costs 50p a bottle in the shops. (I don't know what would cause this, just roll with it.)
So - you take the £10 you made from selling the milk that wasn't yours, you buy 10 bottles for Billy the Milkman for £5, you give the bottles back to him, and give him £1 for his trouble. £4 profit for you, for essentially doing very little indeed, with things that aren't even yours.
It's only the rather unique way the stock and share markets work that allow this to happen, obviously. The thing is, though - it also allows people who can directly make money from shorting, to be in the sphere of influence or friendship with the kind of people who can influence share prices.
Let's say you are mates with Sheila the Shop Owner. Have been for years, went to school together, you used to work for the shop once upon a time. So you have a means to, for a period, influence the price of milk. So you go to Billy the Milkman, and instead of borrowing ten bottles, you borrow ten thousand.
You sell the ten thousand bottles of milk for £1 each. The next day, the town wakes up and the Shop is selling milk for - let's be conservative - 80p a bottle. So you take the £10,000 you just made, and you spend £8,000 to buy back the ten thousand bottles. You give them back to Billy. You give Billy £200 for his trouble, you give Sheila £800 for her time, and you pocket a cool £1,000.
These two examples are grossly simplified, but I think they give an accurate depiction of how this whole thing works.
Of course, shorting and share-dealing isn't available to literally everyone. It's a level of brokerage that you require expertise to get into, expertise and money of your own - getting that expertise also requires money - it's a literal class barrier.
What is missing from the example above, however, is what it means to everyday people like you and me - and how that would be represented is simple:
To cover the shortfall from a 20% reduction in milk prices, Sheila the Shop Owner cuts staff wages and increases prices everywhere else.
So we have two kinds of people, here; the majority, who would suffer if share prices suddenly dropped because the costs of such losses would be pushed down the line to the average consumer - and the minority, who would stand to not only avoid suffering under such circumstances, but could also make a significant profit from everyone else's misery.
That's pretty gross. It's amoral, obviously. It's also a built-in function of the system as it stands.
Why is this relevant?
Well - there have been several reasons why a referendum on our membership with the European Union has been suggested in the past ten years, one of the first being that our then-Prime Minister David Cameron wished to garner the support of the eurosceptics within his party. Throughout Ed Milliband's tenure in charge of the Labour party, he was strongly opposed to a referendum on leaving, which of course made Cameron's position much more concrete. More anti-immigration rhetoric started to creep into the justifications around 2014. It wasn't until the years following that the movement really started to pick up steam, though.
It was formalised in late 2015 - and the very beginning of 2016 began the formal introduction of an EU directive that had been years in the making, a package of anti tax-avoidance measures. Just a coincidence, I'm sure. Definitely just an absolute coincidence, that the Economic and Financial Affairs Council reached agreement on the directive literally two days before the referendum was due to take place. Just... plain lucky, I suppose.
But is that enough? The government has been utterly baffled by how much this little exercise is going to cost us individually and as a nation, or at least, has made little effort to be transparent to the public about such costs. Going so far as to quash the release of internal reports detailing suggested emergency measures, for when we start running out of insulin and all of the ports are in gridlock. It should still be patently obvious that the cost is going to be significant. We're already suffering for it.
Meet Jacob Rees-Mogg.
I'm going to do my best to not make any jokes about this man. What I will stick to is how he is relevant to what I am talking about.
- Rees-Mogg is one of the hard-line Brexiteers within the Conservative party - he has gone on record as saying that the EU is a "threat to British democracy", which is a delicious irony given our current unelected PM just shut down Parliament because he wanted to.
- Up until July 2019, Rees-Mogg was an advisor in finance company Somerset Capital Management. He "stepped down" from his role when he was made Leader of the House of Commons. He still owns 15% of the company, mind. It took the protective measure of opening a branch in Dublin to fend off some of the damage the finance sector will suffer during Brexit, another irony.
- Rees-Mogg's father, William Rees-Mogg, was a Baron when he died in 2012. He'd worked for the Times, the BBC, and described Rupert Murdoch as a thoroughly nice chap. One of the books that Rees-Mogg Senior co-wrote with James Dale Davidson (ardent supporter of right-wing news company Newsmax TV) was all about how to make money in a crisis, and it was literally titled, Blood In The Streets. It was released in 1987. Here's the cover.
"The time to buy is when blood is running in the streets."
And that is why Alexander Boris de Pfeffel Johnson will happily prorogue Parliament to push this through. That is why he will do literally anything he can to maintain the majority of one that he currently enjoys. That is why he will sidestep and countermand any check or balance that would allow Parliament from stopping us from leaving the European Union by any means necessary.
Because people like him, and people like Jacob Rees-Mogg, are part of that minority that will be just fine when it all crashes down. Because people like them already know how they are going to profit from the collapse. Because people like them have probably already optioned shares in the companies that will be brought in to fix the nightmare that will follow.
They have prorogued parliament, they will see Brexit through, they will call an election in November, and then let the chips fall where they may. All the better if they aren't the ones in government when the costs really start being counted and people really start hurting - when people start dying - when the blood is running in the streets.
Then you can watch them slink off, one at a time, resigning or retiring or taking some family time. To go back to their investment portfolios and their overseas homes, to avoid the fallout of their work.
They'll still be able to profit from the gold beneath the ruins.
But yeah, sure, project fear, we'll be fine.
If you'd care to share my blog with your friends, I'd appreciate that! If you'd like to thank me in a fiscal form for entertaining you a little bit, I do have a Patreon right here, but please - no pressure. Thank you for reading, and check my social media to the right to keep in touch.
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